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超饱和卡通剪纸立体模型
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超饱和卡通剪纸立体模型

{ "VARIABLE": "[卡通节目名称]", "concept": "[卡通节目名称]世界的超饱和实体剪纸立体模型——极繁主义,平视正中心直视视角,出血到边缘,无外框,无边框,无托盘", "style": { "medium": "厚层叠卡纸——每一个深度平面都实体堆叠,硬刀切割的剪影边缘,在每个图层断开处露出横截面", "texture": "所有表面均可见哑光纤维纸纹理,无光泽,无反光", "approach": "极繁主义构图——每一个深度平面都密集填满来自[卡通

Category
Posters & Typography
Model
ChatGPT
Creator
@Ciri_ai
Source language
zh-CN
Views129
Source ID
13819
Published
Apr 26, 2026
Full prompt
{
  "VARIABLE": "[CARTOON_SHOW_NAME]",
  "concept": "Hyper-saturated physical paper cut-out diorama of the world of [CARTOON_SHOW_NAME] — maximalist, eye-level dead-center straight-on view, bleed-to-edge, no outer frame, no border, no tray",
  "style": {
    "medium": "thick layered cardstock — every depth plane physically stacked, hard knife-cut silhouette edges with exposed cross-sections at every layer break",
    "texture": "matte fibrous paper grain visible on all surfaces, no gloss, no sheen",
    "approach": "maximalist composition — every depth plane densely packed with characters, props, architecture and world-specific items from [CARTOON_SHOW_NAME]"
  },
  "palette": {
    "rule": "Extract the 3 most iconic colors from [CARTOON_SHOW_NAME] as dominant hues, extract 3 secondary signature colors as accents",
    "saturation": "nuclear maximum — every hue pushed to absolute vivid limit",
    "finish": "matte throughout — no metallic, no gloss, no reflective surfaces regardless of subject matter"
  },
  "depth_planes": {
    "rule": "Build exactly 8 stacked depth planes from the world of [CARTOON_SHOW_NAME] as follows:",
    "foreground_base": "Small iconic props, collectibles, and world-items from [CARTOON_SHOW_NAME] scattered and crowding the base plane edge",
    "layer_2": "The single most iconic protagonist character from [CARTOON_SHOW_NAME] as the central figure — frozen mid-signature-action, built entirely from stacked paper geometry",
    "layer_3": "The 2–3 closest supporting characters from [CARTOON_SHOW_NAME] each occupying their own isolated depth card, frozen mid-characteristic-pose",
    "layer_4": "The primary antagonist or rival from [CARTOON_SHOW_NAME] as a dominant stacked paper silhouette on an isolated depth card",
    "layer_5": "The most iconic building or location interior from [CARTOON_SHOW_NAME] — rendered as layered paper architectural strips with punched-void windows and doors",
    "layer_6": "Secondary characters and crowd figures from [CARTOON_SHOW_NAME] as flat die-cut paper silhouettes threading between architectural layers",
    "layer_7": "Signature special effects, powers, or world-specific phenomena from [CARTOON_SHOW_NAME] as concentric paper ring cutouts or radiating die-cut shapes",
    "background_layer_8": "Skyline, landscape, or world-panorama silhouette from [CARTOON_SHOW_NAME] as a monochrome cut-panel — progressively lighter paper tone"
  },
  "lighting": {
    "type": "single-direction hard studio key light only",
    "angle": "top-left, 45 degrees",
    "shadow": "crisp, deep, hard drop-shadows between every physical paper layer — shadow depth must visually communicate the stacking distance",
    "NO": [
      "glow",
      "bloom",
      "soft edges",
      "gradients",
      "volumetric light",
      "atmospheric haze",
      "bounced color",
      "lens flare",
      "any light emanating from characters or effects"
    ]
  },
  "composition": {
    "density": "maximalist — zero empty space across all depth planes",
    "focal_anchor": "protagonist centered at exact optical midpoint of the frame",
    "framing": "bleed-to-edge on all four sides — no border, no outer frame, no shadow box, no tray, no display case",
    "perspective": "perfectly flat orthographic eye-level view — no tilt, no isometric angle, no fisheye"
  },
  "render": {
    "engine": "Octane Render",
    "resolution": "8K",
    "detail": "ultra-sharp at 100% zoom — paper fiber, cut-edge thickness, and layer shadow all crisp",
    "aspect_ratio": "3:4 portrait"
  }
}
Translations

超饱和卡通剪纸立体模型

en

{ "VARIABLE": "[CARTOON_SHOW_NAME]", "concept": "Hyper-saturated physical paper cut-out diorama of the world of [CARTOON_SHOW_NAME] — maximalist, eye-level dead-center straight-on view, bleed-to-edge, no outer frame, no border, no tray", "style": { "medium": "thick layered cardstock — every depth plane physically stacked, hard knife-cut silhouette edges with exposed cross-sections at every layer break", "texture": "matte fibrous paper grain visible on all surfaces, no gloss, no sheen", "approach": "maximalist composition — every depth plane densely packed with characters, props, architecture and world-specific items from [CARTOON_SHOW_NAME]" }, "palette": { "rule": "Extract the 3 most iconic colors from [CARTOON_SHOW_NAME] as dominant hues, extract 3 secondary signature colors as accents", "saturation": "nuclear maximum — every hue pushed to absolute vivid limit", "finish": "matte throughout — no metallic, no gloss, no reflective surfaces regardless of subject matter" }, "depth_planes": { "rule": "Build exactly 8 stacked depth planes from the world of [CARTOON_SHOW_NAME] as follows:", "foreground_base": "Small iconic props, collectibles, and world-items from [CARTOON_SHOW_NAME] scattered and crowding the base plane edge", "layer_2": "The single most iconic protagonist character from [CARTOON_SHOW_NAME] as the central figure — frozen mid-signature-action, built entirely from stacked paper geometry", "layer_3": "The 2–3 closest supporting characters from [CARTOON_SHOW_NAME] each occupying their own isolated depth card, frozen mid-characteristic-pose", "layer_4": "The primary antagonist or rival from [CARTOON_SHOW_NAME] as a dominant stacked paper silhouette on an isolated depth card", "layer_5": "The most iconic building or location interior from [CARTOON_SHOW_NAME] — rendered as layered paper architectural strips with punched-void windows and doors", "layer_6": "Secondary characters and crowd figures from [CARTOON_SHOW_NAME] as flat die-cut paper silhouettes threading between architectural layers", "layer_7": "Signature special effects, powers, or world-specific phenomena from [CARTOON_SHOW_NAME] as concentric paper ring cutouts or radiating die-cut shapes", "background_layer_8": "Skyline, landscape, or world-panorama silhouette from [CARTOON_SHOW_NAME] as a monochrome cut-panel — progressively lighter paper tone" }, "lighting": { "type": "single-direction hard studio key light only", "angle": "top-left, 45 degrees", "shadow": "crisp, deep, hard drop-shadows between every physical paper layer — shadow depth must visually communicate the stacking distance", "NO": [ "glow", "bloom", "soft edges", "gradients", "volumetric light", "atmospheric haze", "bounced color", "lens flare", "any light emanating from characters or effects" ] }, "composition": { "density": "maximalist — zero empty space across all depth planes", "focal_anchor": "protagonist centered at exact optical midpoint of the frame", "framing": "bleed-to-edge on all four sides — no border, no outer frame, no shadow box, no tray, no display case", "perspective": "perfectly flat orthographic eye-level view — no tilt, no isometric angle, no fisheye" }, "render": { "engine": "Octane Render", "resolution": "8K", "detail": "ultra-sharp at 100% zoom — paper fiber, cut-edge thickness, and layer shadow all crisp", "aspect_ratio": "3:4 portrait" } }

超饱和卡通剪纸立体模型

zh-CN

{ "VARIABLE": "[卡通节目名称]", "concept": "[卡通节目名称]世界的超饱和实体剪纸立体模型——极繁主义,平视正中心直视视角,出血到边缘,无外框,无边框,无托盘", "style": { "medium": "厚层叠卡纸——每一个深度平面都实体堆叠,硬刀切割的剪影边缘,在每个图层断开处露出横截面", "texture": "所有表面均可见哑光纤维纸纹理,无光泽,无反光", "approach": "极繁主义构图——每一个深度平面都密集填满来自[卡通节目名称]的角色、道具、建筑和世界专属物品" }, "palette": { "rule": "提取[卡通节目名称]中最具标志性的3种颜色作为主色调,提取3种辅助标志色作为点缀", "saturation": "核级最高饱和度——每一种色调都被推至绝对生动的极限", "finish": "全程哑光——无论题材是什么,都没有金属感,没有光泽,没有反射面" }, "depth_planes": { "rule": "从[卡通节目名称]的世界中构建正好8个堆叠的深度平面,如下所示:", "foreground_base": "来自[卡通节目名称]的小型标志性道具、收藏品和世界物品散落并拥挤在基础平面边缘", "layer_2": "来自[卡通节目名称]的唯一最具标志性的主角作为中心人物——定格在标志性动作的半途中,完全由堆叠的纸几何形状构建", "layer_3": "来自[卡通节目名称]的2-3个最亲近的配角各自占据他们独立的深度卡片,定格在特征姿势的半途中", "layer_4": "来自[卡通节目名称]的主要反派或对手作为主导的堆叠纸剪影出现在孤立的深度卡片上", "layer_5": "来自[卡通节目名称]的最具标志性的建筑或地点内部——呈现为带有冲孔镂空窗户和门的分层纸建筑条带", "layer_6": "来自[卡通节目名称]的次要角色和人群形象作为扁平模切纸剪影穿梭在建筑层之间", "layer_7": "来自[卡通节目名称]的标志性特效、能力或世界特定现象作为同心纸环镂空或辐射状模切形状", "background_layer_8": "来自[卡通节目名称]的天际线、景观或世界全景剪影作为单色切割面板——纸张色调逐渐变浅" }, "lighting": { "type": "仅单向硬质工作室主灯", "angle": "左上方,45度", "shadow": "在每个实体纸层之间有清晰、深重、硬边投影——阴影深度必须在视觉上传达堆叠距离", "NO": [ "发光", "光晕", "柔和边缘", "渐变", "体积光", "大气雾霾", "反弹颜色", "镜头光晕", "任何从角色或特效发出的光" ] }, "composition": { "density": "极繁主义——所有深度平面上零空白空间", "focal_anchor": "主角精确居中于画面的光学中点", "framing": "四面出血到边缘——无边框,无外框,无阴影盒,无托盘,无展示盒", "perspective": "完美平坦的正交平视视角——无倾斜,无等距角度,无鱼眼" }, "render": { "engine": "Octane Render", "resolution": "8K", "detail": "在100%缩放下超清晰——纸纤维、切割边缘厚度和图层阴影都清晰锐利", "aspect_ratio": "3:4 竖屏" } }

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