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带翼驴骑士像素精灵图表
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带翼驴骑士像素精灵图表

为奇幻游戏素材生成一张 8 方向复古像素风格的带翼驴骑士精灵图表。

Category
Charts & Infographics
Model
GPT Image 2
Creator
Kimo
Source language
en
Views2
Source ID
22220
Published
May 23, 2026
Full prompt
Goal: Create a clean pixel-art sprite sheet for a fantasy game asset: {argument name="character concept" default="a medieval knight riding a winged donkey"}.

Canvas: Square 768×768 image on a plain white background, no borders, no UI, no text. Use a crisp retro RPG pixel-art style with visible chunky pixels, dark outlines, limited palette, and subtle dithering/shading.

Layout: Show exactly 8 separate sprites of the same mount-and-rider character, evenly spaced with large white gaps, arranged as 3 sprites on the top row, 2 sprites on the middle row, and 3 sprites on the bottom row. Each sprite should be roughly the same scale and read like an animation/rotation sheet.

Sprite count and views: 1) top-left: rear three-quarter view facing upper-left, 2) top-center: straight rear view, 3) top-right: rear three-quarter view facing upper-right, 4) middle-left: side view traveling left, 5) middle-right: side view traveling right, 6) bottom-left: front three-quarter view facing lower-left, 7) bottom-center: straight front view, 8) bottom-right: front three-quarter view facing lower-right.

Subject details: The mount is a small gray-brown donkey with long upright ears, pale muzzle, black hooves, simple bridle and saddle, and a pair of white feathered wings extended from its sides like a small pegasus. The rider is a compact armored knight wearing a rounded steel helmet with vertical visor slits, a bright red plume, a red cape or cloth drape, brown leather tack, and a blue shield with a gold cross emblem strapped at the side. Use {argument name="armor color" default="steel gray"}, {argument name="cape color" default="red"}, {argument name="shield color" default="blue and gold"}, and {argument name="mount color" default="gray-brown"}. Maintain the same proportions and costume details across all 8 sprites.

Visual style: Classic 16-bit fantasy RPG sprite sheet, isometric/top-down compatible proportions, high readability at small size, black and dark-brown pixel outlines, soft shadowless presentation, minimal anti-aliasing, no blur, no gradients beyond pixel shading.

Constraints: Keep exactly 8 sprites, do not add extra frames, labels, weapons, scenery, background texture, watermark, or character variations. All sprites must depict the same mounted knight and winged donkey from different directions.
Translations

带翼驴骑士像素精灵图表

en

Goal: Create a clean pixel-art sprite sheet for a fantasy game asset: {argument name="character concept" default="a medieval knight riding a winged donkey"}. Canvas: Square 768×768 image on a plain white background, no borders, no UI, no text. Use a crisp retro RPG pixel-art style with visible chunky pixels, dark outlines, limited palette, and subtle dithering/shading. Layout: Show exactly 8 separate sprites of the same mount-and-rider character, evenly spaced with large white gaps, arranged as 3 sprites on the top row, 2 sprites on the middle row, and 3 sprites on the bottom row. Each sprite should be roughly the same scale and read like an animation/rotation sheet. Sprite count and views: 1) top-left: rear three-quarter view facing upper-left, 2) top-center: straight rear view, 3) top-right: rear three-quarter view facing upper-right, 4) middle-left: side view traveling left, 5) middle-right: side view traveling right, 6) bottom-left: front three-quarter view facing lower-left, 7) bottom-center: straight front view, 8) bottom-right: front three-quarter view facing lower-right. Subject details: The mount is a small gray-brown donkey with long upright ears, pale muzzle, black hooves, simple bridle and saddle, and a pair of white feathered wings extended from its sides like a small pegasus. The rider is a compact armored knight wearing a rounded steel helmet with vertical visor slits, a bright red plume, a red cape or cloth drape, brown leather tack, and a blue shield with a gold cross emblem strapped at the side. Use {argument name="armor color" default="steel gray"}, {argument name="cape color" default="red"}, {argument name="shield color" default="blue and gold"}, and {argument name="mount color" default="gray-brown"}. Maintain the same proportions and costume details across all 8 sprites. Visual style: Classic 16-bit fantasy RPG sprite sheet, isometric/top-down compatible proportions, high readability at small size, black and dark-brown pixel outlines, soft shadowless presentation, minimal anti-aliasing, no blur, no gradients beyond pixel shading. Constraints: Keep exactly 8 sprites, do not add extra frames, labels, weapons, scenery, background texture, watermark, or character variations. All sprites must depict the same mounted knight and winged donkey from different directions.

带翼驴骑士像素精灵图表

zh-CN

目标:为奇幻游戏素材创建一张清晰的像素风格精灵图表:{argument name="character concept" default="一位骑着带翼驴的中世纪骑士"}。 画布:768×768 的正方形图像,纯白背景,无边框,无 UI,无文字。采用清晰的复古 RPG 像素艺术风格,具有明显的块状像素、深色轮廓、有限的调色板以及细腻的抖动/阴影效果。 布局:展示 8 个完全相同的骑乘角色精灵,均匀分布并留有较大的白色间距,排列方式为:顶行 3 个,中行 2 个,底行 3 个。每个精灵的比例应大致相同,并呈现出动画/旋转图表的效果。 精灵数量与视角:1) 左上:背部四分之三视角,面向左上方;2) 顶部中央:正后方视角;3) 右上:背部四分之三视角,面向右上方;4) 中左:向左移动的侧视图;5) 中右:向右移动的侧视图;6) 左下:正面四分之三视角,面向左下方;7) 底部中央:正前方视角;8) 右下:正面四分之三视角,面向右下方。 主体细节:坐骑是一头灰褐色的小驴,长着竖立的长耳朵、浅色口鼻部、黑色蹄子、简单的缰绳和马鞍,身体两侧长有一对白色羽翼,如同小型天马。骑手是一位紧凑的重装骑士,头戴带有垂直面甲缝的圆形钢盔,配有鲜红色的羽饰、红色斗篷或布质披肩、棕色皮革马具,侧面系着一面带有金色十字徽章的蓝色盾牌。使用 {argument name="armor color" default="钢灰色"}、{argument name="cape color" default="红色"}、{argument name="shield color" default="蓝色和金色"} 以及 {argument name="mount color" default="灰褐色"}。确保所有 8 个精灵的比例和服装细节保持一致。 视觉风格:经典的 16 位奇幻 RPG 精灵图表,等距/俯视视角兼容比例,小尺寸下具有高可读性,黑色和深棕色像素轮廓,柔和的无阴影呈现,极简抗锯齿,无模糊,除像素阴影外无渐变。 约束:严格保持 8 个精灵,不要添加额外的帧、标签、武器、场景、背景纹理、水印或角色变体。所有精灵必须从不同方向描绘同一个骑着带翼驴的骑士。

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