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Architecture & SpacesYouMindseedance-2.0architecture-spaces建筑空间

电影级恐怖走廊场景

一个为 Seedance 2.0 准备的高度详细的提示,描述了一个电影级的恐怖场景:一个跟踪镜头跟随角色穿过走廊,突然的生物袭击,以及伴随着特定音效和镜头晃动的混乱、真实的物理效果。

Category
Architecture & Spaces
Model
seedance-2.0
Creator
Marco "Shikoba"
Source language
en
Views0
Source ID
128
Published
Feb 11, 2026
Studio
AppSource
Full prompt
Medium tracking shot following a character walking quickly down a corridor from behind.The camera follows at shoulder height, steady and close.AMBIENCE: distant ventilation noise, subtle rumble.The character slows down slightly, sensing something wrong.SFX: faint whisper-like sound moving from left to right in the stereo space.Without warning, a creature slams violently out of a side doorway, colliding with the character and throwing them sideways against the wall.SFX: explosive impact, bone-crushing hit, sudden creature scream.The camera jolts slightly from the shock but does not cut.The creature pins the character briefly, snarling close to their face.BGM: aggressive low-frequency hit, then sustained dread tone.Chaotic motion, strong physicality, cinematic horror realism.
Translations2

电影级恐怖走廊场景

zh-CN

一个中景跟踪镜头,从背后跟随一个角色在走廊里快速行走。摄像机保持在肩部高度,稳定且贴近。环境音:远处通风噪音,轻微的隆隆声。角色稍微放慢脚步,察觉到不对劲。音效:微弱的耳语声在立体声空间中从左向右移动。毫无预警地,一个生物猛地从侧门冲出,撞向角色,将其猛地撞到墙上。音效:爆炸性撞击声,骨头碎裂声,生物突然的尖叫声。摄像机因冲击而轻微晃动,但没有切断。生物短暂地将角色按住,在角色脸旁咆哮。背景音乐:强烈的低频撞击声,随后是持续的恐惧音调。混乱的动作,强烈的肢体感,电影般的恐怖写实主义。

电影级恐怖走廊场景

en

Medium tracking shot following a character walking quickly down a corridor from behind.The camera follows at shoulder height, steady and close.AMBIENCE: distant ventilation noise, subtle rumble.The character slows down slightly, sensing something wrong.SFX: faint whisper-like sound moving from left to right in the stereo space.Without warning, a creature slams violently out of a side doorway, colliding with the character and throwing them sideways against the wall.SFX: explosive impact, bone-crushing hit, sudden creature scream.The camera jolts slightly from the shock but does not cut.The creature pins the character briefly, snarling close to their face.BGM: aggressive low-frequency hit, then sustained dread tone.Chaotic motion, strong physicality, cinematic horror realism.