日本校园武术动作序列
一个详尽的多镜头电影级提示词,用于在日本教室中进行一镜到底的武术动作拍摄,包含复杂的编排和角色一致性。
- Category
- Posters & Typography
- Model
- seedance-2.0
- Creator
- auqib
- Source language
- en
- Source ID
- 5716
- Published
- Jun 5, 2026
Full prompt
Use the uploaded reference image as the only character reference. The reference image contains the school girl, the three male troublemakers, and the male hero. Preserve the exact facial features, hairstyles, identities, clothing, proportions, and appearance of every character shown in the reference image. Do not replace, redesign, or alter any character. Create an ultra-realistic Japanese high school classroom scene during warm afternoon golden hour. The classroom contains wooden desks, chairs, school bags, books, notebooks, posters, a chalkboard, fluorescent ceiling lights, curtains, sliding windows, and realistic school details. Warm sunlight streams through the windows, creating natural shadows and visible dust particles. 0s–3s The school girl sits alone at her desk studying. The three male students surround her desk, teasing her and making her uncomfortable. The camera slowly pushes toward her worried expression. Warm sunlight fills the classroom. 3s–5s The male hero notices the situation and walks toward them. He calmly tells the boys to stop bothering her. The boys laugh at him. One suddenly kicks him. The camera whips dramatically with the impact. 5s–12s An intense one-take martial arts sequence begins. The hero fights all three boys at once using realistic choreography. He dodges attacks between desks, vaults over tables, slides across tabletops, blocks strikes with school bags, redirects attackers into desks, and lands powerful combinations. Chairs move, papers fly, desks slide, and curtains react naturally. The camera constantly follows, circles, ducks, and moves through the classroom while staying close to the action. 12s–15s Epic cinematic slow-motion finale. The hero lands a decisive final strike. The three attackers are knocked backward in dramatic slow motion. Papers float through golden sunlight. The camera circles around the hero standing protectively in front of the girl while the defeated boys fall behind him. Powerful cinematic ending. Style: ultra-realistic live action, Japanese school drama, high-budget action film, realistic body physics, authentic martial arts choreography, natural lighting, grounded textures, immersive handheld cinematography, movie-quality visuals, one-take camera feel, 8K detail. Negative prompts: different faces, changed identities, face swap, extra characters, cartoon, anime style, CGI look, Unreal Engine look, glossy AI finish, distorted anatomy, duplicated limbs, weak choreography, poor continuity, plastic skin, unrealistic physics, oversaturated colors, excessive VFX, blurry faces, low detail.
Translations2
日本校园武术动作序列
zh-CN仅使用上传的参考图作为角色参考。参考图中包含女学生、三名捣乱的男生以及男主角。请保留参考图中每个角色的确切面部特征、发型、身份、服装、比例和外观。请勿替换、重新设计或更改任何角色。 创建一个超写实的日本高中教室场景,时间设定在温暖的午后黄金时刻。教室里有木制课桌、椅子、书包、书籍、笔记本、海报、黑板、吸顶荧光灯、窗帘、推拉窗以及逼真的校园细节。温暖的阳光透过窗户射入,营造出自然的阴影和可见的尘埃颗粒。 0 秒 – 3 秒 女学生独自坐在课桌前学习。三名男学生围住她的课桌,戏弄她并让她感到不安。镜头缓慢推向她担忧的表情。温暖的阳光洒满教室。 3 秒 – 5 秒 男主角注意到这一情况并向他们走去。他冷静地告诉男生们停止骚扰她。男生们嘲笑他。其中一人突然踢向他。镜头随着冲击力戏剧性地快速晃动。 5 秒 – 12 秒 一段激烈的武术动作序列一镜到底开始。主角使用写实的动作编排同时与三名男生搏斗。他在课桌间闪避攻击、翻越桌子、在桌面上滑行、用书包格挡打击、将攻击者引向课桌并打出强有力的组合拳。椅子移动、纸张飞舞、课桌滑动,窗帘自然摆动。镜头不断跟随、环绕、俯冲并在教室中穿梭,同时紧贴动作主体。 12 秒 – 15 秒 史诗般的电影级慢动作结局。主角打出决定性的最后一击。三名攻击者在戏剧性的慢动作中向后倒下。纸张在金色的阳光中飘浮。镜头环绕着站在女孩身前保护她的主角,而被打败的男生们在他身后倒下。强有力的电影式结尾。 风格:超写实真人动作、日本校园剧、高预算动作片、真实的身体物理效果、地道的武术编排、自然光、扎实的纹理、沉浸式手持摄影、电影级视觉效果、一镜到底的镜头感、8K 细节。 负面提示词:不同的面孔、改变的身份、换脸、多余的角色、卡通、动漫风格、CGI 感、虚幻引擎感、光泽感 AI 效果、扭曲的解剖结构、肢体重复、动作编排无力、连贯性差、塑料感皮肤、不切实际的物理效果、色彩过度饱和、过多的视觉特效、模糊的面孔、低细节。
日本校园武术动作序列
enUse the uploaded reference image as the only character reference. The reference image contains the school girl, the three male troublemakers, and the male hero. Preserve the exact facial features, hairstyles, identities, clothing, proportions, and appearance of every character shown in the reference image. Do not replace, redesign, or alter any character. Create an ultra-realistic Japanese high school classroom scene during warm afternoon golden hour. The classroom contains wooden desks, chairs, school bags, books, notebooks, posters, a chalkboard, fluorescent ceiling lights, curtains, sliding windows, and realistic school details. Warm sunlight streams through the windows, creating natural shadows and visible dust particles. 0s–3s The school girl sits alone at her desk studying. The three male students surround her desk, teasing her and making her uncomfortable. The camera slowly pushes toward her worried expression. Warm sunlight fills the classroom. 3s–5s The male hero notices the situation and walks toward them. He calmly tells the boys to stop bothering her. The boys laugh at him. One suddenly kicks him. The camera whips dramatically with the impact. 5s–12s An intense one-take martial arts sequence begins. The hero fights all three boys at once using realistic choreography. He dodges attacks between desks, vaults over tables, slides across tabletops, blocks strikes with school bags, redirects attackers into desks, and lands powerful combinations. Chairs move, papers fly, desks slide, and curtains react naturally. The camera constantly follows, circles, ducks, and moves through the classroom while staying close to the action. 12s–15s Epic cinematic slow-motion finale. The hero lands a decisive final strike. The three attackers are knocked backward in dramatic slow motion. Papers float through golden sunlight. The camera circles around the hero standing protectively in front of the girl while the defeated boys fall behind him. Powerful cinematic ending. Style: ultra-realistic live action, Japanese school drama, high-budget action film, realistic body physics, authentic martial arts choreography, natural lighting, grounded textures, immersive handheld cinematography, movie-quality visuals, one-take camera feel, 8K detail. Negative prompts: different faces, changed identities, face swap, extra characters, cartoon, anime style, CGI look, Unreal Engine look, glossy AI finish, distorted anatomy, duplicated limbs, weak choreography, poor continuity, plastic skin, unrealistic physics, oversaturated colors, excessive VFX, blurry faces, low detail.













