动漫超级英雄战斗项目
一份多镜头电影感项目,讲述了动漫风格的动作序列,主角在废墟城市中对抗恶魔大军。
- Category
- Brand & Logos
- Model
- seedance-2.0
- Creator
- NΞXUS
- Source language
- en
- Source ID
- 6039
- Published
- Jun 14, 2026
Full prompt
0.0–1.5 Shot 1 — Horde reveal Quick fukan wide. Ancient ruin city filled with broken towers, cracked plazas, fallen arches, drifting dust, and swarming demon hordes. Solene stands alone on a shattered stone platform, black-and-gold coat fluttering, white curls lit by the stormy sky, Starlight Recurve Bow in hand. Establishes the battlefield, scale, and Solene as the lone center of control. Open on demon motion, then settle on Solene’s still silhouette. 1.5–3.1 Shot 2 — Vertical launch Aori angle. Solene immediately leaps upward from the platform, kicking dust and stone fragments loose. The city falls away beneath him as the dark gray cloud ceiling above slowly twists into a vortex. Starts the action instantly and sends the scene vertical. His upward movement inherits the battlefield pressure and points directly toward the sky. 3.1–4.8 Shot 3 — Skyward aim Midair hero shot. Solene steadies himself in the air and raises the bow high toward the sky, clearly aiming at the vortex before release. He draws a glowing starlight arrow while holding the bow in a strong skyward silhouette. Pale blue energy gathers along the string, limbs, and arrowhead. Makes the action intention unmistakable: he is invoking the sky. The leap peaks into a held aiming pose, creating a clean breath before release. 4.8–6.0 Shot 4 — Solene releases. The starlight arrow shoots straight upward into the center of the vortex, carving a luminous path through the cloud mass. Sparkling fractures spread across the clouds like cracks in the sky. This is the trigger event that activates the large-scale technique. Hold the raised-bow pose for a beat, then cut on release and follow the arrow upward. 6.0–7.4 Shot 5 — Street-level among the demon horde. Multiple demons look up as glittering star-like points begin appearing inside the cracked cloud vortex. Their faces are lit by pale blue light as the sky starts to shimmer. Sells enemy dread and lets the audience feel the scale from below. Match the arrow’s upward movement to the demons’ eyeline looking skyward. 7.4–8.8 Shot 6 — Tight close-up On Solene, suspended in the air. His luminous blue eyes glow; wind moves through his white curls and coat collar. He lowers the bow slightly and calmly speaks the name of his technique: “Starlight Cataclysm.” Gives the attack a signature identity and creates a final beat before the payoff. Cut from demon fear back to Solene’s calm control. 8.8–12.2 Shot 7 Explosive arrow rain One beat later, the cloud vortex tears open. Millions of luminous arrows begin raining down across the ruin city in massive layered sheets. Every arrow impact causes a massive explosion — huge bursts of starlight, expanding shockwaves, collapsing rooftops, shattered towers, flying rubble, and chained detonations ripping through demon formations and entire streets. Main payoff shot: overwhelming destruction at city scale. The spoken technique name becomes the cue for instant celestial bombardment. 12.2–15.0 Shot 8 Camera pulls far back to an extreme wide. The whole ancient ruin city is engulfed in explosive celestial impacts, demons erased in waves, plazas vanishing under light and debris, towers collapsing under chained detonations. Solene remains high beneath the vortex as a small, calm figure above the devastation. Final scale reveal and strong visual landing. Pull back from local destruction to total battlefield consequence.
Translations
动漫超级英雄战斗项目
en0.0–1.5 Shot 1 — Horde reveal Quick fukan wide. Ancient ruin city filled with broken towers, cracked plazas, fallen arches, drifting dust, and swarming demon hordes. Solene stands alone on a shattered stone platform, black-and-gold coat fluttering, white curls lit by the stormy sky, Starlight Recurve Bow in hand. Establishes the battlefield, scale, and Solene as the lone center of control. Open on demon motion, then settle on Solene’s still silhouette. 1.5–3.1 Shot 2 — Vertical launch Aori angle. Solene immediately leaps upward from the platform, kicking dust and stone fragments loose. The city falls away beneath him as the dark gray cloud ceiling above slowly twists into a vortex. Starts the action instantly and sends the scene vertical. His upward movement inherits the battlefield pressure and points directly toward the sky. 3.1–4.8 Shot 3 — Skyward aim Midair hero shot. Solene steadies himself in the air and raises the bow high toward the sky, clearly aiming at the vortex before release. He draws a glowing starlight arrow while holding the bow in a strong skyward silhouette. Pale blue energy gathers along the string, limbs, and arrowhead. Makes the action intention unmistakable: he is invoking the sky. The leap peaks into a held aiming pose, creating a clean breath before release. 4.8–6.0 Shot 4 — Solene releases. The starlight arrow shoots straight upward into the center of the vortex, carving a luminous path through the cloud mass. Sparkling fractures spread across the clouds like cracks in the sky. This is the trigger event that activates the large-scale technique. Hold the raised-bow pose for a beat, then cut on release and follow the arrow upward. 6.0–7.4 Shot 5 — Street-level among the demon horde. Multiple demons look up as glittering star-like points begin appearing inside the cracked cloud vortex. Their faces are lit by pale blue light as the sky starts to shimmer. Sells enemy dread and lets the audience feel the scale from below. Match the arrow’s upward movement to the demons’ eyeline looking skyward. 7.4–8.8 Shot 6 — Tight close-up On Solene, suspended in the air. His luminous blue eyes glow; wind moves through his white curls and coat collar. He lowers the bow slightly and calmly speaks the name of his technique: “Starlight Cataclysm.” Gives the attack a signature identity and creates a final beat before the payoff. Cut from demon fear back to Solene’s calm control. 8.8–12.2 Shot 7 Explosive arrow rain One beat later, the cloud vortex tears open. Millions of luminous arrows begin raining down across the ruin city in massive layered sheets. Every arrow impact causes a massive explosion — huge bursts of starlight, expanding shockwaves, collapsing rooftops, shattered towers, flying rubble, and chained detonations ripping through demon formations and entire streets. Main payoff shot: overwhelming destruction at city scale. The spoken technique name becomes the cue for instant celestial bombardment. 12.2–15.0 Shot 8 Camera pulls far back to an extreme wide. The whole ancient ruin city is engulfed in explosive celestial impacts, demons erased in waves, plazas vanishing under light and debris, towers collapsing under chained detonations. Solene remains high beneath the vortex as a small, calm figure above the devastation. Final scale reveal and strong visual landing. Pull back from local destruction to total battlefield consequence.
动漫超级英雄战斗项目
zh-CN0.0–1.5 镜头 1 — 恶魔大军现身。俯瞰广角。古老的废墟城市布满了残破的塔楼、开裂的广场、倒塌的拱门、漂浮的尘埃以及成群结队的恶魔。Solene 独自站在破碎的石台上,黑金相间的外套随风飘动,白色的卷发在暴风雨般的天空下闪烁,手中紧握 Starlight Recurve Bow。确立了战场环境、规模以及 Solene 作为核心控制者的地位。从恶魔的动态开始,随后定格在 Solene 静止的剪影上。1.5–3.1 镜头 2 — 垂直跃起。仰角。Solene 从平台上瞬间向上跃起,踢起尘土和碎石。城市在他脚下远去,上方深灰色的云层缓慢旋转形成漩涡。动作瞬间爆发,将场景转为垂直视角。他向上的运动承接了战场的压迫感,并直指天空。3.1–4.8 镜头 3 — 瞄准天空。空中英雄镜头。Solene 在空中稳住身形,将弓高高举向天空,在释放前明确瞄准漩涡中心。他拉开一支闪耀的星光箭,弓身在天空中勾勒出强有力的剪影。淡蓝色的能量在弓弦、弓臂和箭头处汇聚。动作意图明确:他在召唤天空的力量。跃起动作在瞄准姿态达到顶点,在释放前营造出一种屏息的张力。4.8–6.0 镜头 4 — Solene 释放。星光箭直冲云霄射入漩涡中心,在云层中划出一道发光的轨迹。闪烁的裂纹像天空的裂痕一样在云层中蔓延。这是触发大规模技能的关键事件。保持举弓姿势一拍,随后在箭矢射出时切镜,跟随箭矢向上移动。6.0–7.4 镜头 5 — 恶魔大军的街道视角。多个恶魔抬头仰望,破碎的云层漩涡中开始出现闪烁的星点。随着天空开始闪烁,恶魔的脸被淡蓝色的光芒照亮。表现敌人的恐惧,并让观众从下方感受到规模感。将恶魔仰望的视线与箭矢向上的运动相匹配。7.4–8.8 镜头 6 — 紧凑特写。悬浮在空中的 Solene。他发光的蓝色双眼闪烁;风吹动着他的白色卷发和外套领口。他微微放下弓,冷静地说出技能名称:“Starlight Cataclysm”。赋予攻击标志性的身份,并在高潮前营造出最后的节奏。从恶魔的恐惧切回 Solene 冷静的掌控感。8.8–12.2 镜头 7 — 爆炸箭雨。一拍之后,云层漩涡撕裂。数以百万计的发光箭矢如层叠的巨幕般倾泻在废墟城市中。每一支箭矢的撞击都引发巨大的爆炸——耀眼的星光爆发、扩张的冲击波、坍塌的屋顶、破碎的塔楼、飞溅的瓦砾,以及连环爆炸撕裂了恶魔阵型和整条街道。核心高潮镜头:城市规模的毁灭性打击。技能名称的宣告成为天降轰炸的信号。12.2–15.0 镜头 8 — 摄像机拉远至极广角。整座古老废墟城市被天降的爆炸冲击所吞没,恶魔成片消失,广场在光芒和碎片中湮灭,塔楼在连环爆炸中倒塌。Solene 依然高悬在漩涡之下,成为毁灭景象中一个渺小而冷静的身影。最终的规模展示与强有力的视觉落点。从局部的毁灭拉开,展现战场的全貌后果。



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