海滨跑酷动漫动作
这是一个为 Seedance 2.0 设计的高细节 15 秒电影级提示词,将 2D 动漫跑酷动作与写实的日本海滨环境相结合,包含 8 个不同的镜头。
- Category
- Architecture & Spaces
- Model
- seedance-2.0
- Creator
- アユネオ
- Source language
- en
- Source ID
- 6924
- Published
- Jul 7, 2026
Full prompt
15-second cinematic parkour action video, 16:9, 1080p, 8 hard cuts. The protagonist is the 2D anime character from image . Her face, hairstyle, costume, and all character features must be preserved exactly in every cut. The 2D anime-style character coexists naturally within a live-action photorealistic real-world coastal Japanese town environment. Setting: real contemporary Japanese seaside town — coastal promenade, harbor walkways, seawalls, concrete breakwaters, wooden boardwalks, fishing port streets, beachside stairs, waterfront railings, piers, marina structures, coastal buildings, ocean views, and distant islands typical of Yokohama Bay, Enoshima, Atami, or Kobe waterfront. Natural daylight or golden-hour coastal lighting. Shot 1 [00:00–00:01.20]: Low rear 3/4 tracking shot, ground-level camera nearly scraping the pavement of a seaside promenade. Protagonist crouches then explodes into a sprint toward a low concrete seawall. Camera follows close behind. Shot 2 [00:01.20–00:03.60]: Front 3/4 low-angle follow shot. Protagonist launches into a forward flip over the first seawall. At peak, full body clears the obstacle. Cinematic framing against the ocean and coastal buildings. Shallow depth of field. Shot 3 [00:03.60–00:04.93]: True side close shot near ground. Landing flows seamlessly into a running forward roll along the promenade — shoulder-to-back weight transfer, rises immediately. Full body in frame. Shot 4 [00:04.93–00:07.33]: Opposite low side angle on a waterfront observation deck. Protagonist accelerates and launches a large forward flip over a concrete seawall. Ocean horizon fills the background. Shot 5 [00:07.33–00:08.67]: Near-overhead bird's-eye shot. Protagonist lands and rolls along the coastal walkway. Harbor, piers, and waterfront scenery visible around her. Body stays on surface. Shot 6 [00:08.67–00:11.07]: Retreating front-facing follow camera. Protagonist charges a waterfront staircase railing or concrete breakwater barrier, forward flip captured from the front. Camera retreats with slight handheld shake. Shot 7 [00:11.07–00:12.40]: Rear diagonal close tracking. Quick forward roll then sprint toward the final seawall obstacle. Low camera, handheld feel, protagonist fully in frame. Shot 8 [00:12.40–00:15.00]: Hero climax shot. Maximum-height forward flip over a large concrete breakwater against the sunset ocean skyline. Camera arcs from front 3/4 to opposite side during rotation. Protagonist lands and runs powerfully out of frame. Global rules: No T-poses, no teleportation, no body penetrating obstacles. Character appearance identical in every cut. 2D anime character style preserved against fully live-action photorealistic coastal Japanese town background.
Translations
海滨跑酷动漫动作
en15-second cinematic parkour action video, 16:9, 1080p, 8 hard cuts. The protagonist is the 2D anime character from image . Her face, hairstyle, costume, and all character features must be preserved exactly in every cut. The 2D anime-style character coexists naturally within a live-action photorealistic real-world coastal Japanese town environment. Setting: real contemporary Japanese seaside town — coastal promenade, harbor walkways, seawalls, concrete breakwaters, wooden boardwalks, fishing port streets, beachside stairs, waterfront railings, piers, marina structures, coastal buildings, ocean views, and distant islands typical of Yokohama Bay, Enoshima, Atami, or Kobe waterfront. Natural daylight or golden-hour coastal lighting. Shot 1 [00:00–00:01.20]: Low rear 3/4 tracking shot, ground-level camera nearly scraping the pavement of a seaside promenade. Protagonist crouches then explodes into a sprint toward a low concrete seawall. Camera follows close behind. Shot 2 [00:01.20–00:03.60]: Front 3/4 low-angle follow shot. Protagonist launches into a forward flip over the first seawall. At peak, full body clears the obstacle. Cinematic framing against the ocean and coastal buildings. Shallow depth of field. Shot 3 [00:03.60–00:04.93]: True side close shot near ground. Landing flows seamlessly into a running forward roll along the promenade — shoulder-to-back weight transfer, rises immediately. Full body in frame. Shot 4 [00:04.93–00:07.33]: Opposite low side angle on a waterfront observation deck. Protagonist accelerates and launches a large forward flip over a concrete seawall. Ocean horizon fills the background. Shot 5 [00:07.33–00:08.67]: Near-overhead bird's-eye shot. Protagonist lands and rolls along the coastal walkway. Harbor, piers, and waterfront scenery visible around her. Body stays on surface. Shot 6 [00:08.67–00:11.07]: Retreating front-facing follow camera. Protagonist charges a waterfront staircase railing or concrete breakwater barrier, forward flip captured from the front. Camera retreats with slight handheld shake. Shot 7 [00:11.07–00:12.40]: Rear diagonal close tracking. Quick forward roll then sprint toward the final seawall obstacle. Low camera, handheld feel, protagonist fully in frame. Shot 8 [00:12.40–00:15.00]: Hero climax shot. Maximum-height forward flip over a large concrete breakwater against the sunset ocean skyline. Camera arcs from front 3/4 to opposite side during rotation. Protagonist lands and runs powerfully out of frame. Global rules: No T-poses, no teleportation, no body penetrating obstacles. Character appearance identical in every cut. 2D anime character style preserved against fully live-action photorealistic coastal Japanese town background.
海滨跑酷动漫动作
zh-CN15 秒电影级跑酷动作视频,16:9,1080p,8 个硬切镜头。主角为图片中的 2D 动漫角色。她的面部、发型、服装及所有角色特征必须在每个镜头中保持完全一致。2D 动漫风格角色与写实的真人实拍日本海滨小镇环境自然融合。场景:真实的现代日本海滨小镇——海滨长廊、港口步道、防波堤、混凝土防浪堤、木栈道、渔港街道、海边阶梯、滨水护栏、码头、码头结构、沿海建筑、海景,以及横滨湾、江之岛、热海或神户滨水区典型的远方岛屿。自然日光或黄金时段的海滨光照。 镜头 1 [00:00–00:01.20]:低位后方 3/4 跟拍,摄像机贴近海滨长廊路面。主角蹲下后爆发式冲刺,奔向一道低矮的混凝土防波堤。摄像机紧随其后。 镜头 2 [00:01.20–00:03.60]:前方 3/4 低角度跟拍。主角腾空跃起,翻越第一道防波堤。在最高点时,全身完全越过障碍物。以海洋和沿海建筑为背景的电影级构图。浅景深。 镜头 3 [00:03.60–00:04.93]:近地侧面特写。落地动作流畅地衔接为沿长廊的向前翻滚——肩部到背部的重心转移,随后立即起身。全身入镜。 镜头 4 [00:04.93–00:07.33]:滨水观景台的对侧低位侧拍。主角加速并跃起,翻越一道混凝土防波堤。海洋地平线填满背景。 镜头 5 [00:07.33–00:08.67]:近乎头顶的俯拍视角。主角落地并沿着海滨步道翻滚。周围可见港口、码头和滨水景观。身体保持在地面上。 镜头 6 [00:08.67–00:11.07]:后退式正面跟拍。主角冲向滨水阶梯护栏或混凝土防浪堤,从正面捕捉翻越动作。摄像机后退并带有轻微的手持晃动感。 镜头 7 [00:11.07–00:12.40]:后方对角线近距离跟拍。快速向前翻滚,随后冲向最后的防波堤障碍。低位摄像机,手持感,主角全身入镜。 镜头 8 [00:12.40–00:15.00]:英雄高潮镜头。在日落海景天际线的映衬下,完成翻越大型混凝土防浪堤的最高高度前空翻。摄像机在旋转过程中从前方 3/4 弧形移动到对侧。主角落地并强有力地跑出画面。 全局规则:无 T 型姿势,无瞬间移动,无身体穿模障碍物。角色外观在每个镜头中必须完全一致。2D 动漫角色风格在写实的真人实拍日本海滨小镇背景下保持不变。