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Miniature City Knot Sculpture
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Miniature City Knot Sculpture

GPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Tre

Category
Posters & Typography
Model
GPT Image 2
Creator
EvoLinkAI
Source language
en
Views2
Source ID
poster-184
Full prompt
GPT Image 2 + Kling = 🔥 This was done for Tokyo. 

[VAR_CITY] = "Tokyo, Japan"     [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain.  [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure.  Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY].  [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways.  [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.
Translations

Miniature City Knot Sculpture

de

GPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.

Miniature City Knot Sculpture

en

GPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.

Miniature City Knot Sculpture

es

GPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.

Miniature City Knot Sculpture

fr

GPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.

Miniature City Knot Sculpture

ja

GPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.

Miniature City Knot Sculpture

ko

GPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.

Miniature City Knot Sculpture

pt

GPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.

Miniature City Knot Sculpture

ru

GPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.

Miniature City Knot Sculpture

tr

GPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.

Miniature City Knot Sculpture

zh-CN

GPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.

Miniature City Knot Sculpture

zh-TW

GPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.

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