六格醉拳分镜故事板
生成一张日本动画粗略分镜表,包含六个寺庙庭院火柴人动作分镜,用于喜剧风格的醉拳表演策划。
- Category
- Charts & Infographics
- Model
- GPT Image 2
- Creator
- おちゃばなし | tea_and_stories
- Source language
- en
- Source ID
- 21173
- Published
- May 17, 2026
Full prompt
Goal: Create a clean rough storyboard sheet for an anime/comedy action sequence, like a production planning board for a spin-off episode. The theme is a clumsy drunk performance in front of a traditional Japanese temple, using stick-figure acting over pencil background art.
Canvas: Wide 16:9 storyboard page on warm off-white paper, thin gray border lines, monochrome pencil-drawing aesthetic with a few colored motion arrows. Top title bar reads: “{argument name="project title" default="mMansion Spin-off|新大家 nO「酔拳の演舞」ラフストーリーボード"}”. Under it, add small production notes in Japanese: “15秒 / 16:9 / 棒人間演技設計 / 未成年キャラのため飲酒なし・酔ったふりの演舞として設計”.
Layout: Exactly 6 storyboard panels arranged in a 3 columns × 2 rows grid. Each panel is a rounded rectangle card with a black shot label badge in the upper left, a Japanese shot title beside it, a grayscale pencil temple courtyard background, a black stick figure performing exaggerated drunken kung-fu movements, and colored annotations. Beneath each drawing area, include compact Japanese production notes labeled like acting memo, camera, and background. Maintain a rough animation-planning look, not a polished comic.
Scene background: Every panel shows the same traditional Japanese temple approach: large temple gate or hall in the center background, stone steps, stone lanterns on both sides, gravel courtyard, subtle trees, and architectural details drawn in thin gray pencil lines. Keep the background consistent across panels, with slight framing changes. Use black line art for the stick figure, green arrows for body flow or weight shift, red arrows/arcs for major motion, and occasional blue arrows for secondary motion.
Panel count and contents, exactly 6 panels:
1. Panel labeled “SHOT 01 0.0–2.0s” with title “千鳥足で登場”. Stick figure staggers in from the left with one arm raised, leaning off balance, feet sliding with red foot marks. Include three small white note strips inside the drawing: “重心→左へ流す”, “肩を抜く”, “足は一歩遅れて着地”.
2. Panel labeled “SHOT 02 2.0–4.0s” with title “杯をかわす構え”. Stick figure raises one hand as if holding an invisible cup while stepping wide; green arrows show the torso twisting and weight transfer, blue mark near the hand. Include three white note strips: “空の盃を持つ”, “顔はふにゃっと”, “腰は右に逃がす”.
3. Panel labeled “SHOT 03 4.0–6.5s” with title “崩れ落ち→低い払い”. Stick figure drops into a very low sweeping pose, one leg extended, torso tilted, red curved arrow sweeping across the ground and green vertical balance arrow. Include three white note strips: “落ちるフリ”, “胸が半円に流れる”, “手で床を探る”.
4. Panel labeled “SHOT 04 6.5–9.0s” with title “ふらつき回転”. Stick figure spins unsteadily in the center with a large red circular arrow around the body and a small blue counter-arrow near the head. Include three white note strips: “上体は遅れる”, “回転矢印”, “視線だけ先行”.
5. Panel labeled “SHOT 05 9.0–12.0s” with title “酔い避け→掌底”. Stick figure leans back in an evasive drunken sway while extending one palm strike to the right; long red arrow indicates the palm movement, green arrow shows S-shaped torso flow. Include three white note strips: “S字の体軸”, “避ける→返す”, “掌底は寸止め”. Add a narrow vertical temple signboard in the right background.
6. Panel labeled “SHOT 06 12.0–15s” with title “家賃回収拳の決め”. Stick figure finishes in a comic triumphant stance, one arm raised holding a small yellow paper sign marked “札”, body upright but still tipsy; red arcs near the feet show wobbling. Include three white note strips: “止まれない決めポーズ”, “お札を見せる”, “最後にドヤ顔”.
Text and notes: Use Japanese visible text for the title, shot labels, shot subtitles, note strips, and production memos. The small memo text should look authentic but can be partially tiny and hard to read. At the bottom of the page, add a single Japanese direction line: “演出方針:酔拳らしい『脱力・遅れ・崩れ・戻り』を、攻撃ではなくコミカルな演舞として見せる。実飲酒表現は入れない。”
Visual style: Rough monochrome storyboard, clean production-design sheet, faint beige background, thin gray panel borders, black stick figures, hand-drawn temple pencil art, minimal color accents in red, green, blue, and yellow. Slightly imperfect linework, readable composition, professional animation previsualization feel.
Constraints: Use exactly 6 panels, exactly the listed shot labels and time ranges, keep the character a simple stick figure with no detailed face, avoid photorealism, avoid modern city elements, avoid extra panels, avoid a manga speech-bubble style, and do not depict actual drinking or alcohol consumption.Translations
六格醉拳分镜故事板
enGoal: Create a clean rough storyboard sheet for an anime/comedy action sequence, like a production planning board for a spin-off episode. The theme is a clumsy drunk performance in front of a traditional Japanese temple, using stick-figure acting over pencil background art. Canvas: Wide 16:9 storyboard page on warm off-white paper, thin gray border lines, monochrome pencil-drawing aesthetic with a few colored motion arrows. Top title bar reads: “{argument name="project title" default="mMansion Spin-off|新大家 nO「酔拳の演舞」ラフストーリーボード"}”. Under it, add small production notes in Japanese: “15秒 / 16:9 / 棒人間演技設計 / 未成年キャラのため飲酒なし・酔ったふりの演舞として設計”. Layout: Exactly 6 storyboard panels arranged in a 3 columns × 2 rows grid. Each panel is a rounded rectangle card with a black shot label badge in the upper left, a Japanese shot title beside it, a grayscale pencil temple courtyard background, a black stick figure performing exaggerated drunken kung-fu movements, and colored annotations. Beneath each drawing area, include compact Japanese production notes labeled like acting memo, camera, and background. Maintain a rough animation-planning look, not a polished comic. Scene background: Every panel shows the same traditional Japanese temple approach: large temple gate or hall in the center background, stone steps, stone lanterns on both sides, gravel courtyard, subtle trees, and architectural details drawn in thin gray pencil lines. Keep the background consistent across panels, with slight framing changes. Use black line art for the stick figure, green arrows for body flow or weight shift, red arrows/arcs for major motion, and occasional blue arrows for secondary motion. Panel count and contents, exactly 6 panels: 1. Panel labeled “SHOT 01 0.0–2.0s” with title “千鳥足で登場”. Stick figure staggers in from the left with one arm raised, leaning off balance, feet sliding with red foot marks. Include three small white note strips inside the drawing: “重心→左へ流す”, “肩を抜く”, “足は一歩遅れて着地”. 2. Panel labeled “SHOT 02 2.0–4.0s” with title “杯をかわす構え”. Stick figure raises one hand as if holding an invisible cup while stepping wide; green arrows show the torso twisting and weight transfer, blue mark near the hand. Include three white note strips: “空の盃を持つ”, “顔はふにゃっと”, “腰は右に逃がす”. 3. Panel labeled “SHOT 03 4.0–6.5s” with title “崩れ落ち→低い払い”. Stick figure drops into a very low sweeping pose, one leg extended, torso tilted, red curved arrow sweeping across the ground and green vertical balance arrow. Include three white note strips: “落ちるフリ”, “胸が半円に流れる”, “手で床を探る”. 4. Panel labeled “SHOT 04 6.5–9.0s” with title “ふらつき回転”. Stick figure spins unsteadily in the center with a large red circular arrow around the body and a small blue counter-arrow near the head. Include three white note strips: “上体は遅れる”, “回転矢印”, “視線だけ先行”. 5. Panel labeled “SHOT 05 9.0–12.0s” with title “酔い避け→掌底”. Stick figure leans back in an evasive drunken sway while extending one palm strike to the right; long red arrow indicates the palm movement, green arrow shows S-shaped torso flow. Include three white note strips: “S字の体軸”, “避ける→返す”, “掌底は寸止め”. Add a narrow vertical temple signboard in the right background. 6. Panel labeled “SHOT 06 12.0–15s” with title “家賃回収拳の決め”. Stick figure finishes in a comic triumphant stance, one arm raised holding a small yellow paper sign marked “札”, body upright but still tipsy; red arcs near the feet show wobbling. Include three white note strips: “止まれない決めポーズ”, “お札を見せる”, “最後にドヤ顔”. Text and notes: Use Japanese visible text for the title, shot labels, shot subtitles, note strips, and production memos. The small memo text should look authentic but can be partially tiny and hard to read. At the bottom of the page, add a single Japanese direction line: “演出方針:酔拳らしい『脱力・遅れ・崩れ・戻り』を、攻撃ではなくコミカルな演舞として見せる。実飲酒表現は入れない。” Visual style: Rough monochrome storyboard, clean production-design sheet, faint beige background, thin gray panel borders, black stick figures, hand-drawn temple pencil art, minimal color accents in red, green, blue, and yellow. Slightly imperfect linework, readable composition, professional animation previsualization feel. Constraints: Use exactly 6 panels, exactly the listed shot labels and time ranges, keep the character a simple stick figure with no detailed face, avoid photorealism, avoid modern city elements, avoid extra panels, avoid a manga speech-bubble style, and do not depict actual drinking or alcohol consumption.
六格醉拳分镜故事板
zh-CN目标:为动画/喜剧动作序列创建一个简洁的粗略分镜表,类似于衍生剧集的项目策划板。主题是在日本传统寺庙前进行的滑稽醉拳表演,使用火柴人动作配合铅笔背景艺术。 画布:宽屏 16:9 分镜页面,采用暖米白色纸张,带有细灰色边框,单色铅笔画风格,辅以少量彩色运动箭头。顶部标题栏显示:“{argument name="project title" default="mMansion Spin-off|新大家 nO「酔拳の演舞」ラフストーリーボード"}”。下方添加日语小字制作备注:“15秒 / 16:9 / 棒人間演技設計 / 未成年キャラのため飲酒なし・酔ったふりの演舞として設計”。 布局:精确的 6 格分镜,排列为 3 列 × 2 行的网格。每个分镜是一个圆角矩形卡片,左上角带有黑色镜头标签徽章,旁边是日语镜头标题,背景为灰度铅笔绘制的寺庙庭院,画面中是执行夸张醉拳动作的黑色火柴人,并配有彩色标注。在每个绘图区域下方,包含紧凑的日语制作备注,标注为表演备忘录、摄像机和背景。保持粗略的动画策划外观,而非精细的漫画。 场景背景:每个分镜展示相同的日本传统寺庙入口:背景中央为大型寺庙门或大殿,两侧有石阶、石灯笼、砾石庭院、精致的树木,建筑细节以细灰色铅笔线条绘制。保持背景在各分镜间的一致性,仅有细微的构图变化。使用黑色线条绘制火柴人,绿色箭头表示身体流动或重心转移,红色箭头/弧线表示主要动作,蓝色箭头表示次要动作。 分镜数量及内容,共 6 格: 1. 标签为“SHOT 01 0.0–2.0s”,标题为“千鳥足で登場”。火柴人从左侧摇晃入场,单臂举起,身体倾斜失去平衡,脚下有红色足迹标记。绘图内包含三张白色小纸条备注:“重心→左へ流す”、“肩を抜く”、“足は一歩遅れて着地”。 2. 标签为“SHOT 02 2.0–4.0s”,标题为“杯をかわす構え”。火柴人举起一只手,仿佛拿着隐形的杯子,同时大步跨出;绿色箭头显示躯干扭转和重心转移,手部附近有蓝色标记。包含三张白色纸条:“空の盃を持つ”、“顔はふにゃっと”、“腰は右に逃がす”。 3. 标签为“SHOT 03 4.0–6.5s”,标题为“崩れ落ち→低い払い”。火柴人跌入极低的扫堂腿姿势,一条腿伸展,躯干倾斜,红色弧形箭头扫过地面,配有绿色垂直平衡箭头。包含三张白色纸条:“落ちるフリ”、“胸が半円に流れる”、“手で床を探る”。 4. 标签为“SHOT 04 6.5–9.0s”,标题为“ふらつき回転”。火柴人在中心不稳定地旋转,身体周围有一个大的红色圆形箭头,头部附近有一个小的蓝色反向箭头。包含三张白色纸条:“上体は遅れる”、“回転矢印”、“視線だけ先行”。 5. 标签为“SHOT 05 9.0–12.0s”,标题为“酔い避け→掌底”。火柴人向后倾斜进行醉酒式闪避,同时向右伸出一记掌击;长红色箭头指示掌部动作,绿色箭头显示 S 型躯干流动。包含三张白色纸条:“S字の体軸”、“避ける→返す”、“掌底は寸止め”。在右侧背景添加一个狭长的垂直寺庙招牌。 6. 标签为“SHOT 06 12.0–15s”,标题为“家賃回収拳の決め”。火柴人以滑稽的胜利姿势结束,一只手举起拿着一张写有“札”字的小黄纸条,身体直立但仍带醉意;脚部附近的红色弧线显示摇晃。包含三张白色纸条:“止まれない決めポーズ”、“お札を見せる”、“最後にドヤ顔”。 文字与备注:标题、镜头标签、镜头副标题、纸条备注和制作备忘录均使用日语可见文字。备忘录文字应看起来真实,但部分内容可极小且难以辨认。在页面底部,添加一行日语导演指令:“演出方針:酔拳らしい『脱力・遅れ・崩れ・戻り』を、攻撃ではなくコミカルな演舞として見せる。実飲酒表現は入れない。” 视觉风格:粗略的单色分镜,简洁的制作设计表,淡淡的米色背景,细灰色分镜边框,黑色火柴人,手绘铅笔寺庙艺术,红色、绿色、蓝色和黄色的极简色彩点缀。线条略显不完美,构图清晰,具有专业的动画预演感。 约束条件:使用精确的 6 个分镜,严格遵守列出的镜头标签和时间范围,保持角色为简单的火柴人且无详细面部特征,避免照片写实主义,避免现代城市元素,避免额外分镜,避免漫画气泡风格,且不得描绘实际饮酒或酒精消费行为。

















