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奇幻 RPG 区域地图展示页
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奇幻 RPG 区域地图展示页

生成一张精致的奇幻游戏区域概念展示页,包含西班牙语图例、世界地图、标记以及设计说明侧边栏。

Category
Charts & Infographics
Model
GPT Image 2
Creator
Magali Saucedo
Source language
en
Views0
Source ID
27598
Published
Jul 3, 2026
Studio
AppSource
Full prompt
Goal: Create a wide fantasy worldbuilding presentation sheet for an open-world RPG region, combining a left editorial note panel and a large illustrated top-down map.

Canvas: 16:9 horizontal image, clean white background. The left 20% is a white sidebar; the right 80% is a detailed parchment-dark fantasy map framed edge-to-edge.

Left sidebar: At the top, place the logo text {argument name="project title" default="The Deals"} in a medieval serif font, with a small ribbon beneath reading {argument name="motto text" default="FORTUNA NON DAT, SED PROBAT"}. Under it, add a painterly fantasy character cluster: exactly 4 ragged adventurer/elf-like figures in sepia watercolor, arranged vertically. Below the illustration add a small byline. Then add two Spanish explanatory paragraphs in a narrow column, modern sans-serif, dark gray, resembling a design note about a third version of early AI concept maps, gameplay events, crystals, ore veins, hunting zones, and needing about 68 hours of gameplay.

Main map: An isometric/top-down high-detail fantasy region map titled {argument name="region title" default="REGIÓN DE ELDORAN"} with subtitle {argument name="subtitle" default="~68h DE JUEGO"} in an ornate dark plaque at the top right. The region has a snowy mountain range across the top, dense green forests, winding rivers, a turquoise lake, wetlands and marshes on the right, rocky hills, a glowing orange geological fault running vertically near the right side, and a fortified harbor city at the bottom center opening into a teal sea with small islands and docks. Use dramatic clouds and fog around the edges, especially the bottom left and right border, for an unexplored-map feeling.

Legend: Add a dark rectangular ornate legend box near the upper left of the map titled “LEYENDA”. It must contain exactly 15 labeled rows with small icons: 1 Ciudad Portuaria Desarrollada, 2 Asentamiento Sin Desarrollar, 3 Puerto Menor, 4 Yacimiento de Cristal de Maná, 5 Mina en Producción, 6 Mina Abandonada, 7 Vetas de Hierro Expuestas, 8 Río Principal, 9 Río Menor, 10 Lago, 11 Humedales / Pantanos, 12 Bosque Frondoso, 13 Sierras / Montañas, 14 Falla Geológica, 15 Zona Sin Explorar.

Map markers: Place exactly 1 developed port city marker at the bottom city, exactly 4 minor port anchor markers along rivers/lake/coast, exactly 4 settlement house markers, exactly 5 glowing purple mana crystal clusters, exactly 1 active mine marker, exactly 2 abandoned mine markers, and exactly 4 large question marks in smoky unexplored zones on the right side. Keep marker colors consistent with the legend: blue for ports/water, brown for settlements, purple for crystals, gold for active mine, gray for abandoned mine, red/orange for fault.

Extra map details: Add a compass rose at the bottom right with N, E, S, W letters; add a small black scale bar at the bottom left marked from 0 to 5 km; use thin roads and trails connecting settlements, mines, ports, and the main city. The map should feel like a polished game-design concept board, with realistic terrain textures, ornate fantasy UI frames, warm gold typography, and no modern UI elements.

Constraints: Preserve the Spanish labels and medieval-fantasy atmosphere. Do not add extra legend categories, extra character figures, or extra major title plaques. Keep the composition clean and readable at presentation size.
Translations2

奇幻 RPG 区域地图展示页

zh-CN

目标:为开放世界 RPG 区域创建一个宽幅奇幻世界观展示页,结合左侧编辑说明面板和右侧大型俯视插画地图。 画布:16:9 横向图像,纯净白色背景。左侧 20% 为白色侧边栏;右侧 80% 为边缘对齐的精细羊皮纸风格暗黑奇幻地图。 左侧侧边栏:顶部放置 logo 文本 {argument name="project title" default="The Deals"},使用中世纪衬线字体,下方配有一条写着 {argument name="motto text" default="FORTUNA NON DAT, SED PROBAT"} 的小丝带。下方添加一组手绘风格的奇幻角色:4 个身着破旧衣物的冒险者/精灵形象,采用棕褐色水彩风格,垂直排列。插画下方添加一行小字署名。随后在窄栏中添加两段西班牙语说明文字,使用现代无衬线字体,深灰色,内容类似于关于 AI 概念地图第三版、游戏事件、水晶、矿脉、狩猎区以及约 68 小时游戏时长的设计说明。 主地图:一张等轴测/俯视的高细节奇幻区域地图,标题为 {argument name="region title" default="REGIÓN DE ELDORAN"},副标题为 {argument name="subtitle" default="~68h DE JUEGO"},位于右上角的华丽深色牌匾中。该区域顶部横跨雪山山脉,拥有茂密的绿色森林、蜿蜒的河流、绿松石色的湖泊、右侧的湿地与沼泽、岩石丘陵、右侧附近垂直贯穿的橙色发光地质断层,以及底部中央通向青色海洋的堡垒港口城市,海中有小岛和码头。在边缘处使用戏剧性的云雾效果,特别是左下角和右下角,营造出一种未探索地图的神秘感。 图例:在地图左上角附近添加一个深色矩形华丽图例框,标题为“LEYENDA”。必须包含 15 行带有小图标的标注:1 Ciudad Portuaria Desarrollada(已开发港口城市), 2 Asentamiento Sin Desarrollar(未开发定居点), 3 Puerto Menor(小型港口), 4 Yacimiento de Cristal de Maná(法力水晶矿床), 5 Mina en Producción(在产矿井), 6 Mina Abandonada(废弃矿井), 7 Vetas de Hierro Expuestas(裸露铁矿脉), 8 Río Principal(主河流), 9 Río Menor(次要河流), 10 Lago(湖泊), 11 Humedales / Pantanos(湿地/沼泽), 12 Bosque Frondoso(茂密森林), 13 Sierras / Montañas(山脉), 14 Falla Geológica(地质断层), 15 Zona Sin Explorar(未探索区域)。 地图标记:在底部城市放置 1 个已开发港口城市标记,沿河流/湖泊/海岸放置 4 个小型港口锚点标记,4 个定居点房屋标记,5 个发光的紫色法力水晶簇,1 个在产矿井标记,2 个废弃矿井标记,以及在右侧烟雾缭绕的未探索区域放置 4 个大问号。标记颜色需与图例保持一致:蓝色代表港口/水域,棕色代表定居点,紫色代表水晶,金色代表在产矿井,灰色代表废弃矿井,红色/橙色代表断层。 额外地图细节:在右下角添加一个带有 N、E、S、W 字母的罗盘;在左下角添加一个标记为 0 到 5 公里的黑色比例尺;使用细线连接定居点、矿井、港口和主城。地图应呈现为精致的游戏设计概念项目,具备逼真的地形纹理、华丽的奇幻 UI 边框、暖金色字体,且不包含任何现代 UI 元素。 约束:保留西班牙语标签和中世纪奇幻氛围。不要添加额外的图例类别、额外的人物形象或额外的重大标题牌匾。保持构图简洁,在展示尺寸下易于阅读。

奇幻 RPG 区域地图展示页

en

Goal: Create a wide fantasy worldbuilding presentation sheet for an open-world RPG region, combining a left editorial note panel and a large illustrated top-down map. Canvas: 16:9 horizontal image, clean white background. The left 20% is a white sidebar; the right 80% is a detailed parchment-dark fantasy map framed edge-to-edge. Left sidebar: At the top, place the logo text {argument name="project title" default="The Deals"} in a medieval serif font, with a small ribbon beneath reading {argument name="motto text" default="FORTUNA NON DAT, SED PROBAT"}. Under it, add a painterly fantasy character cluster: exactly 4 ragged adventurer/elf-like figures in sepia watercolor, arranged vertically. Below the illustration add a small byline. Then add two Spanish explanatory paragraphs in a narrow column, modern sans-serif, dark gray, resembling a design note about a third version of early AI concept maps, gameplay events, crystals, ore veins, hunting zones, and needing about 68 hours of gameplay. Main map: An isometric/top-down high-detail fantasy region map titled {argument name="region title" default="REGIÓN DE ELDORAN"} with subtitle {argument name="subtitle" default="~68h DE JUEGO"} in an ornate dark plaque at the top right. The region has a snowy mountain range across the top, dense green forests, winding rivers, a turquoise lake, wetlands and marshes on the right, rocky hills, a glowing orange geological fault running vertically near the right side, and a fortified harbor city at the bottom center opening into a teal sea with small islands and docks. Use dramatic clouds and fog around the edges, especially the bottom left and right border, for an unexplored-map feeling. Legend: Add a dark rectangular ornate legend box near the upper left of the map titled “LEYENDA”. It must contain exactly 15 labeled rows with small icons: 1 Ciudad Portuaria Desarrollada, 2 Asentamiento Sin Desarrollar, 3 Puerto Menor, 4 Yacimiento de Cristal de Maná, 5 Mina en Producción, 6 Mina Abandonada, 7 Vetas de Hierro Expuestas, 8 Río Principal, 9 Río Menor, 10 Lago, 11 Humedales / Pantanos, 12 Bosque Frondoso, 13 Sierras / Montañas, 14 Falla Geológica, 15 Zona Sin Explorar. Map markers: Place exactly 1 developed port city marker at the bottom city, exactly 4 minor port anchor markers along rivers/lake/coast, exactly 4 settlement house markers, exactly 5 glowing purple mana crystal clusters, exactly 1 active mine marker, exactly 2 abandoned mine markers, and exactly 4 large question marks in smoky unexplored zones on the right side. Keep marker colors consistent with the legend: blue for ports/water, brown for settlements, purple for crystals, gold for active mine, gray for abandoned mine, red/orange for fault. Extra map details: Add a compass rose at the bottom right with N, E, S, W letters; add a small black scale bar at the bottom left marked from 0 to 5 km; use thin roads and trails connecting settlements, mines, ports, and the main city. The map should feel like a polished game-design concept board, with realistic terrain textures, ornate fantasy UI frames, warm gold typography, and no modern UI elements. Constraints: Preserve the Spanish labels and medieval-fantasy atmosphere. Do not add extra legend categories, extra character figures, or extra major title plaques. Keep the composition clean and readable at presentation size.