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Miniature City Knot Sculpture
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Miniature City Knot Sculpture

GPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Tre

分类
海报营销
模型
GPT Image 2
来源作者
EvoLinkAI
原始语言
en
浏览量2
来源 ID
poster-184
完整提示词
GPT Image 2 + Kling = 🔥 This was done for Tokyo. 

[VAR_CITY] = "Tokyo, Japan"     [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain.  [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure.  Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY].  [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways.  [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.
多语言版本

Miniature City Knot Sculpture

de

GPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.

Miniature City Knot Sculpture

en

GPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.

Miniature City Knot Sculpture

es

GPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.

Miniature City Knot Sculpture

fr

GPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.

Miniature City Knot Sculpture

ja

GPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.

Miniature City Knot Sculpture

ko

GPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.

Miniature City Knot Sculpture

pt

GPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.

Miniature City Knot Sculpture

ru

GPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.

Miniature City Knot Sculpture

tr

GPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.

Miniature City Knot Sculpture

zh-CN

GPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.

Miniature City Knot Sculpture

zh-TW

GPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.

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