{ "subject": { "description": "A blue-side melee minion in Summoner's Rift, firs
{ "subject": { "description": "A blue-side melee minion in Summoner's Rift, first-person POV from knee-height at the ...
- 分类
- UI 与界面
- 模型
- grok-imagine/text-to-image
- 来源作者
- xie underwood
- 原始语言
- en
- 来源 ID
- 126
- 发布时间
- 2025年12月30日
完整提示词
{
"subject": {
"description": "A blue-side melee minion in Summoner's Rift, first-person POV from knee-height at the very front of the top lane wave, witnessing Garen and Darius clash like towering giants just ahead; the minion's small shield rim and spear tip peek into the foreground, trembling yet still marching forward under shockwaves and flying debris.",
"age": "ageless fantasy construct",
"expression": {
"eyes": {
"look": "wide and braced",
"energy": "fearful focus",
"direction": "upward toward the champions"
},
"mouth": {
"position": "tight",
"energy": "silent determination"
},
"overall": "tiny courage under colossal violence"
},
"face": {
"preserve_original": true,
"makeup": "none"
}
},
"hair": {
"color": "none",
"style": "helmeted, no visible hair",
"effect": "metal edges catching dust-lit rim light"
},
"body": {
"frame": "small stocky minion body",
"waist": "compact",
"chest": "scuffed chestplate",
"legs": "short armored legs",
"skin": {
"visible_areas": "minimal, mostly covered by armor",
"tone": "blue-side minion fantasy tones",
"texture": "worn metal, frayed cloth seams, chipped paint",
"lighting_effect": "dust highlights and hard rim light"
}
},
"pose": {
"position": "front line of the minion wave",
"base": "marching forward with shield raised",
"overall": "slightly crouched, bracing against impact"
},
"clothing": {
"top": {
"type": "blue minion armor with small pauldrons",
"color": "blue steel with muted gold accents",
"details": "scratches, dents, dusty joints, cloth underlayer",
"effect": "battle-worn realism"
},
"bottom": {
"type": "armored skirt plates and greaves",
"color": "dark steel and blue fabric",
"details": "dusty hems, chipped edges"
}
},
"accessories": {
"headwear": "rounded minion helmet with a narrow visor slit",
"prop": "small shield and short spear"
},
"photography": {
"camera_style": "cinematic in-game realism, first-person minion POV, handheld urgency",
"angle": "low-angle near the ground with a slight upward tilt",
"shot_type": "wide shot emphasizing extreme scale contrast (tiny minion foreground, champions midground)",
"aspect_ratio": "16:9",
"texture": "sharp micro-detail on dust and metal, subtle film grain, motion blur on weapon arcs, spark particles",
"lighting": "late-afternoon warm sun with cool shadows, dust motes glowing in sunbeams",
"depth_of_field": "foreground shield rim crisp, champions slightly softened by dust haze and bloom"
},
"background": {
"setting": "top lane of Summoner's Rift near brush and rocky outcrops",
"wall_color": "natural stone grays and grass greens",
"elements": [
"cracked lane cobblestones",
"grass blades at camera height",
"brush edge shadow",
"flying dirt clods and sparks from armor hits",
"a heavy greatsword swing trail (Garen)",
"a brutal double-bladed axe sweep trail (Darius)"
],
"atmosphere": "dusty, thunderous, oppressive, shockwave tremors",
"lighting": "sunbeams slicing through dust, high-contrast rim highlights"
},
"the_vibe": {
"energy": "overwhelming and gigantic",
"mood": "fear mixed with duty",
"aesthetic": "epic battlefield seen from a disposable soldier",
"authenticity": "heavy armor weight, believable impacts, scuffed surfaces",
"intimacy": "you feel each hit rattle your small shield",
"story": "a tiny minion witnessing Demacia's might collide with Noxus' brutality at arm's length",
"caption_energy": "quietly heroic, gritty and poetic"
},
"constraints": {
"must_keep": [
"Garen and Darius clearly identifiable by armor silhouettes and weapons (greatsword vs double-bladed axe)",
"first-person low-angle minion POV",
"extreme scale contrast",
"dust, sparks, impact debris",
"shield rim and spear tip visible in foreground",
"cinematic 3D realism"
],
"avoid": [
"cartoon flat shading",
"modern real-world objects",
"readable logos or random text",
"overly clean armor",
"blood gore close-ups"
]
},
"negative_prompt": [
"anime style",
"2D illustration",
"chibi",
"neon cyberpunk",
"plastic armor",
"watermark",
"logo text",
"UI overlay",
"overexposed bloom",
"low detail",
"blurry foreground",
"extra limbs",
"duplicate weapons",
"gore"
]
}多语言1
{ "subject": { "description": "A blue-side melee minion in Summoner's Rift, firs
en{ "subject": { "description": "A blue-side melee minion in Summoner's Rift, first-person POV from knee-height at the very front of the top lane wave, witnessing Garen and Darius clash like towering giants just ahead; the minion's small shield rim and spear tip peek into the foreground, trembling yet still marching forward under shockwaves and flying debris.", "age": "ageless fantasy construct", "expression": { "eyes": { "look": "wide and braced", "energy": "fearful focus", "direction": "upward toward the champions" }, "mouth": { "position": "tight", "energy": "silent determination" }, "overall": "tiny courage under colossal violence" }, "face": { "preserve_original": true, "makeup": "none" } }, "hair": { "color": "none", "style": "helmeted, no visible hair", "effect": "metal edges catching dust-lit rim light" }, "body": { "frame": "small stocky minion body", "waist": "compact", "chest": "scuffed chestplate", "legs": "short armored legs", "skin": { "visible_areas": "minimal, mostly covered by armor", "tone": "blue-side minion fantasy tones", "texture": "worn metal, frayed cloth seams, chipped paint", "lighting_effect": "dust highlights and hard rim light" } }, "pose": { "position": "front line of the minion wave", "base": "marching forward with shield raised", "overall": "slightly crouched, bracing against impact" }, "clothing": { "top": { "type": "blue minion armor with small pauldrons", "color": "blue steel with muted gold accents", "details": "scratches, dents, dusty joints, cloth underlayer", "effect": "battle-worn realism" }, "bottom": { "type": "armored skirt plates and greaves", "color": "dark steel and blue fabric", "details": "dusty hems, chipped edges" } }, "accessories": { "headwear": "rounded minion helmet with a narrow visor slit", "prop": "small shield and short spear" }, "photography": { "camera_style": "cinematic in-game realism, first-person minion POV, handheld urgency", "angle": "low-angle near the ground with a slight upward tilt", "shot_type": "wide shot emphasizing extreme scale contrast (tiny minion foreground, champions midground)", "aspect_ratio": "16:9", "texture": "sharp micro-detail on dust and metal, subtle film grain, motion blur on weapon arcs, spark particles", "lighting": "late-afternoon warm sun with cool shadows, dust motes glowing in sunbeams", "depth_of_field": "foreground shield rim crisp, champions slightly softened by dust haze and bloom" }, "background": { "setting": "top lane of Summoner's Rift near brush and rocky outcrops", "wall_color": "natural stone grays and grass greens", "elements": [ "cracked lane cobblestones", "grass blades at camera height", "brush edge shadow", "flying dirt clods and sparks from armor hits", "a heavy greatsword swing trail (Garen)", "a brutal double-bladed axe sweep trail (Darius)" ], "atmosphere": "dusty, thunderous, oppressive, shockwave tremors", "lighting": "sunbeams slicing through dust, high-contrast rim highlights" }, "the_vibe": { "energy": "overwhelming and gigantic", "mood": "fear mixed with duty", "aesthetic": "epic battlefield seen from a disposable soldier", "authenticity": "heavy armor weight, believable impacts, scuffed surfaces", "intimacy": "you feel each hit rattle your small shield", "story": "a tiny minion witnessing Demacia's might collide with Noxus' brutality at arm's length", "caption_energy": "quietly heroic, gritty and poetic" }, "constraints": { "must_keep": [ "Garen and Darius clearly identifiable by armor silhouettes and weapons (greatsword vs double-bladed axe)", "first-person low-angle minion POV", "extreme scale contrast", "dust, sparks, impact debris", "shield rim and spear tip visible in foreground", "cinematic 3D realism" ], "avoid": [ "cartoon flat shading", "modern real-world objects", "readable logos or random text", "overly clean armor", "blood gore close-ups" ] }, "negative_prompt": [ "anime style", "2D illustration", "chibi", "neon cyberpunk", "plastic armor", "watermark", "logo text", "UI overlay", "overexposed bloom", "low detail", "blurry foreground", "extra limbs", "duplicate weapons", "gore" ] }




















