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基于剧情生成 故事板和机位图 15-second cinematic fantasy battle storyboard, 16:9
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基于剧情生成 故事板和机位图 15-second cinematic fantasy battle storyboard, 16:9

基于剧情生成 故事板和机位图 15-second cinematic fantasy battle storyboard, 16:9. Shot 1, 0-2s: ground-level tracking shot over cra...

分类
图表信息图
模型
GPT Image 2
来源作者
xie underwood
原始语言
zh-CN
浏览量64
来源 ID
32898
发布时间
2026年6月23日
Studio
App 同款来源
完整提示词
基于剧情生成 故事板和机位图

15-second cinematic fantasy battle storyboard, 16:9. 
Shot 1, 0-2s: ground-level tracking shot over cracked pale stone floor, the edge of a white-and-gold shield enters the foreground, dust trembling around the knight’s boots.
Shot 2, 2-4s: low-angle wide shot, a massive purple venom beast emerges from smoke in the distance, black shell plates and violet glowing poison marks, the knight appears small but steady in front of it.
Shot 3, 4-7s: side tracking shot, the beast charges forward, claws scraping sparks from the ground, violet poison splashes outward, the white-haired holy knight slides sideways and angles her shield.
Shot 4, 7-10s: extreme close shield POV, the beast slams into the shield, golden sparks and purple venom burst between them, heavy camera shake, intense impact.
Shot 5, 10-12.5s: slow-motion half-orbit camera, the knight pivots under the beast’s head, her sword begins to glow with a clean golden arc.
Shot 6, 12.5-15s: final close-up on the knight’s sharp focused eyes, the beast recoils behind her in soft focus, toxic purple mist split by golden light.

Keep the same visual style throughout: bold large color-block sculpting, reduced fine details, hard-edged shadows, geometric facial light and shadow, clean silhouettes, low texture noise, gold holy light versus toxic violet light, stylized tactical fantasy concept art, no text, no UI, no watermark.
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基于剧情生成 故事板和机位图 15-second cinematic fantasy battle storyboard, 16:9

zh-CN

基于剧情生成 故事板和机位图 15-second cinematic fantasy battle storyboard, 16:9. Shot 1, 0-2s: ground-level tracking shot over cracked pale stone floor, the edge of a white-and-gold shield enters the foreground, dust trembling around the knight’s boots. Shot 2, 2-4s: low-angle wide shot, a massive purple venom beast emerges from smoke in the distance, black shell plates and violet glowing poison marks, the knight appears small but steady in front of it. Shot 3, 4-7s: side tracking shot, the beast charges forward, claws scraping sparks from the ground, violet poison splashes outward, the white-haired holy knight slides sideways and angles her shield. Shot 4, 7-10s: extreme close shield POV, the beast slams into the shield, golden sparks and purple venom burst between them, heavy camera shake, intense impact. Shot 5, 10-12.5s: slow-motion half-orbit camera, the knight pivots under the beast’s head, her sword begins to glow with a clean golden arc. Shot 6, 12.5-15s: final close-up on the knight’s sharp focused eyes, the beast recoils behind her in soft focus, toxic purple mist split by golden light. Keep the same visual style throughout: bold large color-block sculpting, reduced fine details, hard-edged shadows, geometric facial light and shadow, clean silhouettes, low texture noise, gold holy light versus toxic violet light, stylized tactical fantasy concept art, no text, no UI, no watermark.