使用Nano Banana Pro进行UV展开的3D模型
I tried using Nano Banana Pro for UV unwrapping. It works, but the results still don’t meet game-ready asset standards yet. @NanoBanana Looking forward to future updates and improvements 🙌 Prompt: unwrap the UVs of the 3D model shown in the image. About one-third of the image should be a reference view displaying the 3D model itself.The remaining area should include the UV layout for the head, body, and limbs.Unwrap the surface of the 3D model and flatten it into a single 0–1 two-dimensional UV
- 分类
- 插画艺术
- 模型
- Nano Banana Pro
- 来源作者
- KANA
- 原始语言
- zh-CN
- 来源 ID
- 3d-model-uv-unwrapping-nano-banana-pro
完整提示词
I tried using Nano Banana Pro for UV unwrapping. It works, but the results still don’t meet game-ready asset standards yet. @NanoBanana Looking forward to future updates and improvements 🙌 Prompt: unwrap the UVs of the 3D model shown in the image. About one-third of the image should be a reference view displaying the 3D model itself.The remaining area should include the UV layout for the head, body, and limbs.Unwrap the surface of the 3D model and flatten it into a single 0–1 two-dimensional UV space.
多语言1
使用Nano Banana Pro进行UV展开的3D模型
zh-CNI tried using Nano Banana Pro for UV unwrapping. It works, but the results still don’t meet game-ready asset standards yet. @NanoBanana Looking forward to future updates and improvements 🙌 Prompt: unwrap the UVs of the 3D model shown in the image. About one-third of the image should be a reference view displaying the 3D model itself.The remaining area should include the UV layout for the head, body, and limbs.Unwrap the surface of the 3D model and flatten it into a single 0–1 two-dimensional UV space.



















