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建筑空间YouMindseedance-2.0architecture-spaces

Seedance 2.0 纯手绘 2D 卡通女巫飞行提示

一个高度具体的 JSON 提示,用于 Seedance 2.0,指示它生成一个纯手绘 2D 动画风格(逐帧绘制)的视频,明确禁止 3D 或 CGI 元素。场景描绘了一位年轻女巫在黄金时段骑着扫帚飞越一座古老的欧洲小镇,采用紧凑的后方跟随镜头拍摄,详细描述了女巫飘扬的斗篷、狂舞的头发以及手绘水彩背景。

分类
建筑空间
模型
seedance-2.0
来源作者
Ertan Dönmez | Ai Master
原始语言
en
浏览量0
来源 ID
1467
发布时间
2026年3月16日
Studio
App 同款来源
完整提示词
在黄金时段,一位年轻女巫骑着扫帚飞过一座古老的欧洲小镇。镜头紧随她的身后,小镇在她前方展开。她深紫色的斗篷直接甩向镜头,手绘的布料物理效果使其栩栩如生。她凌乱的棕色长发狂野地向四面八方飞舞,每一缕发丝都富有表现力地独立摆动。她飞过狭窄的石砌建筑之间,这些建筑上装饰着花盆、红瓦屋顶和攀援的绿色植物。手绘的风线在她身体周围分开,并在她身后卷成小漩涡。当她经过窗户时,她的风力将百叶窗像多米诺骨牌一样吹开。白色窗帘向外鼓起。金色的阳光透过玻璃闪烁,形成手绘的 2D 镜头光晕,并伴随着发光的尘埃。下方的小镇做出了反应。人们向上指着,帽子被吹走,屋顶上的猫跳起来,鸽子成群地飞散,树叶在她身后盘旋,晾衣绳剧烈地甩动。突然,晾衣绳横亘在她的路径上。她试图躲避。她猛地刹车。由于突然减速,她的身体向前猛冲,越过扫帚,而她的双腿则向后抬起。太晚了。她冲破了第一根线。一件大白衬衫罩住了她的脸,完全遮住了它。一张床单缠绕在她身上。一只袜子挂在扫帚上。她在扫帚上摇摇晃晃——一条腿向旁边踢开,一只手紧紧抓住,另一只手则狂乱地扯着遮住她脸的衬衫。愤怒的含糊不清的话语在布料下咕哝着。她的头以夸张的手绘动作左右摇摆,伴随着极度的挤压和拉伸。每次摇晃,她的脖子都会伸长。当衬衫抬起时,她的眼睛短暂地旋转。她用力一扯。衬衫从她脸上飞开。她的脸露了出来:凌乱的头发,滑稽的愤怒,紧咬的牙齿,燃烧的眼睛,深深皱起的眉毛——然后是长长的呼气和明显的解脱。她在扫帚上坐直身体,向前倾,紧紧抓住,然后加速。手绘的速度线在她周围流淌。一座建筑突然出现在前方。她猛地刹车。她的身体和扫帚向前压缩。她猛烈地绕过它,肩膀几乎擦到墙壁,然后迅速回到直线路径并再次加速。一个商店招牌出现在头顶。她身体放低,紧贴扫帚,招牌在她头顶上方仅仅几厘米处掠过。另一根晾衣绳出现了。这次她扭动身体,在最后一刻勉强从下方穿过。一只袜子挂在她的鼻子上。她不耐烦地把它弹开。纯 2D 手绘传统动画,背景为手绘水彩画。整个序列中,紧密地跟拍在年轻女巫身后,镜头锁定在她背部。镜头显示她的肩膀、头发、扫帚,以及在她前方展开的世界。连续的跟踪镜头直接跟随在她身后。当阳光透过打开的窗户时,偶尔会出现手绘的 2D 镜头光晕。每次加速,她的身体都会向后拉伸,头发和斗篷被更猛烈地向后推,手绘的速度线增强。每次突然减速,她的身体都会向前抛出,头发缠绕在她的脸上,斗篷向内折叠在她背上。每次转弯,扫帚都会弯曲,她的身体会向转弯方向倾斜,她的双腿会富有表现力地收缩和反应。
多语言2

Seedance 2.0 纯手绘 2D 卡通女巫飞行提示

zh-CN

在黄金时段,一位年轻女巫骑着扫帚飞过一座古老的欧洲小镇。镜头紧随她的身后,小镇在她前方展开。她深紫色的斗篷直接甩向镜头,手绘的布料物理效果使其栩栩如生。她凌乱的棕色长发狂野地向四面八方飞舞,每一缕发丝都富有表现力地独立摆动。她飞过狭窄的石砌建筑之间,这些建筑上装饰着花盆、红瓦屋顶和攀援的绿色植物。手绘的风线在她身体周围分开,并在她身后卷成小漩涡。当她经过窗户时,她的风力将百叶窗像多米诺骨牌一样吹开。白色窗帘向外鼓起。金色的阳光透过玻璃闪烁,形成手绘的 2D 镜头光晕,并伴随着发光的尘埃。下方的小镇做出了反应。人们向上指着,帽子被吹走,屋顶上的猫跳起来,鸽子成群地飞散,树叶在她身后盘旋,晾衣绳剧烈地甩动。突然,晾衣绳横亘在她的路径上。她试图躲避。她猛地刹车。由于突然减速,她的身体向前猛冲,越过扫帚,而她的双腿则向后抬起。太晚了。她冲破了第一根线。一件大白衬衫罩住了她的脸,完全遮住了它。一张床单缠绕在她身上。一只袜子挂在扫帚上。她在扫帚上摇摇晃晃——一条腿向旁边踢开,一只手紧紧抓住,另一只手则狂乱地扯着遮住她脸的衬衫。愤怒的含糊不清的话语在布料下咕哝着。她的头以夸张的手绘动作左右摇摆,伴随着极度的挤压和拉伸。每次摇晃,她的脖子都会伸长。当衬衫抬起时,她的眼睛短暂地旋转。她用力一扯。衬衫从她脸上飞开。她的脸露了出来:凌乱的头发,滑稽的愤怒,紧咬的牙齿,燃烧的眼睛,深深皱起的眉毛——然后是长长的呼气和明显的解脱。她在扫帚上坐直身体,向前倾,紧紧抓住,然后加速。手绘的速度线在她周围流淌。一座建筑突然出现在前方。她猛地刹车。她的身体和扫帚向前压缩。她猛烈地绕过它,肩膀几乎擦到墙壁,然后迅速回到直线路径并再次加速。一个商店招牌出现在头顶。她身体放低,紧贴扫帚,招牌在她头顶上方仅仅几厘米处掠过。另一根晾衣绳出现了。这次她扭动身体,在最后一刻勉强从下方穿过。一只袜子挂在她的鼻子上。她不耐烦地把它弹开。纯 2D 手绘传统动画,背景为手绘水彩画。整个序列中,紧密地跟拍在年轻女巫身后,镜头锁定在她背部。镜头显示她的肩膀、头发、扫帚,以及在她前方展开的世界。连续的跟踪镜头直接跟随在她身后。当阳光透过打开的窗户时,偶尔会出现手绘的 2D 镜头光晕。每次加速,她的身体都会向后拉伸,头发和斗篷被更猛烈地向后推,手绘的速度线增强。每次突然减速,她的身体都会向前抛出,头发缠绕在她的脸上,斗篷向内折叠在她背上。每次转弯,扫帚都会弯曲,她的身体会向转弯方向倾斜,她的双腿会富有表现力地收缩和反应。

Seedance 2.0 纯手绘 2D 卡通女巫飞行提示

en

A young witch flies on a broom over an ancient European town at golden hour. The camera stays tight behind her back as the town opens ahead. Her dark purple cloak whips directly into camera, animated with hand-drawn cloth physics. Her long messy brown hair lashes wildly in all directions with expressive independent strands. She flies between narrow stone buildings with flower pots, red tiled roofs, and climbing greenery. Hand-drawn wind lines split around her body and curl into small vortices behind her. As she passes windows, her wind blasts shutters open in a domino chain. White curtains burst outward. Golden sunlight flashes through the glass and creates hand-drawn 2D lens bloom with glowing dust. The town below reacts. People point upward, hats blow away, rooftop cats jump, pigeons explode into flocks, leaves spiral through her wake, and laundry lines whip violently. Suddenly laundry lines cross her path. She tries to dodge. She brakes hard. Her body lurches forward over the broom from the sudden deceleration while her legs lift backward. Too late. She bursts through the first line. A large white shirt catches on her face and completely covers it. A sheet wraps around her body. A sock dangles from the broom. She wobbles on the broom - one leg kicked sideways, one hand gripping tightly, the other yanking wildly at the shirt covering her face. Angry muffled words bubble under the fabric. Her head jerks right-left-right in exaggerated hand-drawn motion with extreme squash and stretch. Her neck elongates with each shake. Her eyes briefly spin when the shirt lifts. She pulls hard. The shirt flies off her face. Her face is revealed: messy hair, comic fury, clenched teeth, burning eyes, deeply furrowed brows - then a long exhale and visible relief. She straightens herself on the broom, leans forward, grips tightly, and accelerates. Hand-drawn speed lines stream around her. A building suddenly appears ahead. She brakes sharply. Her body and broom compress forward. She banks hard around it, shoulder nearly scraping the wall, then snaps back to a straight path and accelerates again. A shop sign appears overhead. She flattens herself low against the broom as the sign passes mere centimeters above her head. Another laundry line appears. This time she twists her body and narrowly passes beneath it at the last moment. A single sock catches on her nose. She flicks it away irritably. Pure 2D hand-drawn traditional animation with hand-painted watercolor backgrounds. Tight rear-follow shot locked close behind the young witch's back for the entire sequence. Camera shows her shoulders, her hair, the broom, the world opening ahead of her. Continuous tracking shot following directly behind her. Occasional hand-drawn 2D lens bloom when sunlight bursts through opened windows. With every acceleration, her body stretches backward, hair and cloak are pushed back harder, hand-drawn speed lines intensify. With every sudden slowdown, her body is thrown forward, hair wraps across her face, cloak folds inward over her back. With every turn, the broom bends, her body leans into the turn, her legs tuck and react expressively.