复杂近身格斗连招
一个高度详细、多部分的提示,针对 Seedance 2.0,描述一个复杂、连续的镜头,讲述主角在一个室内大厅里,在精确、冷酷的近身格斗中对抗多名暴徒,并强调角色一致性、武器可见性以及镜头语言。
- 分类
- 建筑空间
- 模型
- seedance-2.0
- 来源作者
- Midjourney Sref and prompt Library
- 原始语言
- en
- 来源 ID
- 2060
- 发布时间
- 2026年3月25日
完整提示词
**人物** 男主角,30 多岁,冷酷强硬,短发,面部轮廓分明,身着合身的黑色西装、黑色衬衫和黑色领带。整段视频中,他的着装始终保持一致。他的动作沉稳、精准、高度专业。他对身体的控制力极强,步伐短促而稳健。在近身格斗中,他的动作如同受过严格训练的战术格斗家:转身、枪械压制、肘击、借力、重新定位——所有动作一气呵成。敌人是一群成年男性暴徒,穿着深色街头服饰或西装,有明确的主次角色。他们负责从四面八方冲出,轮番逼近,但不会抢夺主角的视觉焦点。男主角始终是画面的中心,所有动作都围绕他展开。他的表现散发出一种冷静、冷酷的气场,没有一丝多余的动作。 **物品** 一把黑色战术手枪。始终是同一把枪——不会变形,不会消失,也不会出现第二把枪。敌人可以手持近战武器或徒手逼近,但不能有夸张的武器堆叠,也不能出现重型枪械。被击倒的敌人可以逐渐出现在地面上,但数量变化必须符合逻辑;所有倒下的人都来自之前冲出的同一批敌人。男主角的枪始终清晰可见。在近身格斗中,枪要么握在他手中,要么紧贴身体线条;绝不能突然消失。没有额外的武器,没有重复的主角,没有重复的敌人,在整个镜头序列中始终是同一把手枪。 **环境** 夜晚的室内大厅或地下俱乐部走廊。空间宽敞但压抑,以黑金色调为主。地面略带反光。背景有柱子、深色墙壁、局部暖光和冷色轮廓光。场景前景为主角的动作留出空间,中景显示不断逼近的敌人,背景则展现更多从阴影中冲出的身影。灯光从上方和侧后方照射下来,形成强烈对比的剪影,确保男主角的西装、手枪和身体转动清晰可见。整个视频中,环境元素保持一致。不要剪切到不相关的空间,也不要突然切换到街道或屋顶。 **情绪** 高压、冷血、爆发。这不是一场失控的混战,而是一场精准、屠宰式的压制。节奏越来越激烈,但始终清晰可辨。情感上,它必须传达出独自面对多人围攻,却又完全掌控局面的压迫感和刺激感。 **镜头语言** 第三人称电影化镜头,主要使用中景特写和紧凑广角镜头,穿插少量特写镜头以强调击倒瞬间。镜头整体采用稳定器跟拍 + 轻微手持冲击感。尽量减少剪辑,优先使用连续的摇摄、推拉和环绕跟踪镜头,以强化一镜到底的错觉。镜头始终围绕男主角旋转。它绝不会跟丢主枪,绝不会失去主角的身体朝向,也绝不会让敌人完全遮挡画面。每一个击倒动作都必须清晰可见:谁冲上来,男主角如何接触,如何切换火力,敌人如何倒下,以及镜头最终停留在何处。 **一致性规则** 男主角的服装、发型和体型始终保持不变。始终只有同一位男主角;没有替身面孔,没有重复的主角。始终只有同一把黑色手枪。敌人来自同一批冲出的群体;数量减少符合逻辑,他们不会突然重生。每一个击倒都必须清晰地展现接触、反击和随后的倒地。没有混乱的盲射,没有飘浮的动作,没有超自然能力。男主角始终保持专业、冷静、精准的节奏。结局必须是男主角稳稳站立的特写镜头,周围是倒下的敌人,枪口朝下或垂在身侧。 **时间线** 0:00–0:02 紧凑的中景镜头从男主角侧后方开始,镜头缓慢向前推进。男主角站在大厅中央,身体略微侧转,肩线紧绷,手持同一把黑色手枪,目光锁定前方的阴影。背景中,几名敌人突然从两侧和正前方冲出,他们的脚步声与沉重的鼓点同步。镜头停在一个位置,男主角的半侧面和前方涌入的人群同时清晰可见;危机已然形成。 0:02–0:05 镜头快速推近至中景特写。第一个敌人向前猛扑,进入近身格斗距离。男主角侧身闪避轨迹,抬手压住敌人的肩部/颈部,用手枪保持近身控制,并执行一次干净利落的近距离反击。第一个人立刻失去平衡,重重摔倒在地。几乎在同一节奏下,男主角借势转身。第二个敌人从侧面冲入;他用肘击和枪身制造空间,然后接上一个极其短促的终结动作,将第二个人直接掀翻在他脚下。镜头随着男主角的转身轻微摇摄,最终停留在两人已倒地、第三人即将进入画面的状态。 0:05–0:08 镜头略微环绕至男主角前方,保持中景,以便他的全身动作清晰可辨。第三和第四个敌人接连逼近。男主角先是向前迈步,用近身格挡打断前者的动作,然后立刻切换火力处理后者。动作如同瞬间释放的压缩弹簧——干净、迅速,没有一丝多余的晃动。前者被打断后踉跄后退,而后者则被直接击倒。男主角立刻转身对前者进行最终压制,完成一次连续双杀。镜头在男主角恢复中立姿态时稳定下来,清晰地展现出他周围已倒下多人。 0:08–0:11 镜头略微拉远至更宽的中景,展现空间关系。剩余的几名敌人同时从左右两侧包抄逼近。男主角不退反进,切入敌人最密集的一侧,利用极其短促的步法不断变换位置,将敌人一个个拉入他的近身格斗节奏。他先是控制住最近的人作为短暂的盾牌,然后迅速从盾牌边缘旋转而出,连续击倒两人。最后一人试图从背后扑向他,却被男主角转身精准截击,并重重摔倒在地。镜头在他切入和转身时划出一个干净的弧线,最终停留在男主角重新站回中心,最后一个仍在移动的敌人踉跄后退的瞬间。 0:11–0:13 镜头快速推近至特写,聚焦最终的对决。最后一个敌人咆哮着正面冲来。男主角眼神平静,身体微沉,等待对手进入射程后瞬间出击,用最凌厉的一套近身枪术将其击倒。这一动作必须完全可见:接触、控制、反击和倒地,所有动作一气呵成。敌人重重倒地时,镜头轻微晃动,然后迅速稳定,清晰地展现出男主角依然站立。 0:13–0:15 镜头 s
多语言2
复杂近身格斗连招
zh-CN**人物** 男主角,30 多岁,冷酷强硬,短发,面部轮廓分明,身着合身的黑色西装、黑色衬衫和黑色领带。整段视频中,他的着装始终保持一致。他的动作沉稳、精准、高度专业。他对身体的控制力极强,步伐短促而稳健。在近身格斗中,他的动作如同受过严格训练的战术格斗家:转身、枪械压制、肘击、借力、重新定位——所有动作一气呵成。敌人是一群成年男性暴徒,穿着深色街头服饰或西装,有明确的主次角色。他们负责从四面八方冲出,轮番逼近,但不会抢夺主角的视觉焦点。男主角始终是画面的中心,所有动作都围绕他展开。他的表现散发出一种冷静、冷酷的气场,没有一丝多余的动作。 **物品** 一把黑色战术手枪。始终是同一把枪——不会变形,不会消失,也不会出现第二把枪。敌人可以手持近战武器或徒手逼近,但不能有夸张的武器堆叠,也不能出现重型枪械。被击倒的敌人可以逐渐出现在地面上,但数量变化必须符合逻辑;所有倒下的人都来自之前冲出的同一批敌人。男主角的枪始终清晰可见。在近身格斗中,枪要么握在他手中,要么紧贴身体线条;绝不能突然消失。没有额外的武器,没有重复的主角,没有重复的敌人,在整个镜头序列中始终是同一把手枪。 **环境** 夜晚的室内大厅或地下俱乐部走廊。空间宽敞但压抑,以黑金色调为主。地面略带反光。背景有柱子、深色墙壁、局部暖光和冷色轮廓光。场景前景为主角的动作留出空间,中景显示不断逼近的敌人,背景则展现更多从阴影中冲出的身影。灯光从上方和侧后方照射下来,形成强烈对比的剪影,确保男主角的西装、手枪和身体转动清晰可见。整个视频中,环境元素保持一致。不要剪切到不相关的空间,也不要突然切换到街道或屋顶。 **情绪** 高压、冷血、爆发。这不是一场失控的混战,而是一场精准、屠宰式的压制。节奏越来越激烈,但始终清晰可辨。情感上,它必须传达出独自面对多人围攻,却又完全掌控局面的压迫感和刺激感。 **镜头语言** 第三人称电影化镜头,主要使用中景特写和紧凑广角镜头,穿插少量特写镜头以强调击倒瞬间。镜头整体采用稳定器跟拍 + 轻微手持冲击感。尽量减少剪辑,优先使用连续的摇摄、推拉和环绕跟踪镜头,以强化一镜到底的错觉。镜头始终围绕男主角旋转。它绝不会跟丢主枪,绝不会失去主角的身体朝向,也绝不会让敌人完全遮挡画面。每一个击倒动作都必须清晰可见:谁冲上来,男主角如何接触,如何切换火力,敌人如何倒下,以及镜头最终停留在何处。 **一致性规则** 男主角的服装、发型和体型始终保持不变。始终只有同一位男主角;没有替身面孔,没有重复的主角。始终只有同一把黑色手枪。敌人来自同一批冲出的群体;数量减少符合逻辑,他们不会突然重生。每一个击倒都必须清晰地展现接触、反击和随后的倒地。没有混乱的盲射,没有飘浮的动作,没有超自然能力。男主角始终保持专业、冷静、精准的节奏。结局必须是男主角稳稳站立的特写镜头,周围是倒下的敌人,枪口朝下或垂在身侧。 **时间线** 0:00–0:02 紧凑的中景镜头从男主角侧后方开始,镜头缓慢向前推进。男主角站在大厅中央,身体略微侧转,肩线紧绷,手持同一把黑色手枪,目光锁定前方的阴影。背景中,几名敌人突然从两侧和正前方冲出,他们的脚步声与沉重的鼓点同步。镜头停在一个位置,男主角的半侧面和前方涌入的人群同时清晰可见;危机已然形成。 0:02–0:05 镜头快速推近至中景特写。第一个敌人向前猛扑,进入近身格斗距离。男主角侧身闪避轨迹,抬手压住敌人的肩部/颈部,用手枪保持近身控制,并执行一次干净利落的近距离反击。第一个人立刻失去平衡,重重摔倒在地。几乎在同一节奏下,男主角借势转身。第二个敌人从侧面冲入;他用肘击和枪身制造空间,然后接上一个极其短促的终结动作,将第二个人直接掀翻在他脚下。镜头随着男主角的转身轻微摇摄,最终停留在两人已倒地、第三人即将进入画面的状态。 0:05–0:08 镜头略微环绕至男主角前方,保持中景,以便他的全身动作清晰可辨。第三和第四个敌人接连逼近。男主角先是向前迈步,用近身格挡打断前者的动作,然后立刻切换火力处理后者。动作如同瞬间释放的压缩弹簧——干净、迅速,没有一丝多余的晃动。前者被打断后踉跄后退,而后者则被直接击倒。男主角立刻转身对前者进行最终压制,完成一次连续双杀。镜头在男主角恢复中立姿态时稳定下来,清晰地展现出他周围已倒下多人。 0:08–0:11 镜头略微拉远至更宽的中景,展现空间关系。剩余的几名敌人同时从左右两侧包抄逼近。男主角不退反进,切入敌人最密集的一侧,利用极其短促的步法不断变换位置,将敌人一个个拉入他的近身格斗节奏。他先是控制住最近的人作为短暂的盾牌,然后迅速从盾牌边缘旋转而出,连续击倒两人。最后一人试图从背后扑向他,却被男主角转身精准截击,并重重摔倒在地。镜头在他切入和转身时划出一个干净的弧线,最终停留在男主角重新站回中心,最后一个仍在移动的敌人踉跄后退的瞬间。 0:11–0:13 镜头快速推近至特写,聚焦最终的对决。最后一个敌人咆哮着正面冲来。男主角眼神平静,身体微沉,等待对手进入射程后瞬间出击,用最凌厉的一套近身枪术将其击倒。这一动作必须完全可见:接触、控制、反击和倒地,所有动作一气呵成。敌人重重倒地时,镜头轻微晃动,然后迅速稳定,清晰地展现出男主角依然站立。 0:13–0:15 镜头 s
复杂近身格斗连招
enSUBJECTS / PEOPLEMale protagonist, in his 30s, cold and tough, short hair, sharp facial features, wearing a well-fitted black suit, black shirt, and black tie. The outfit remains consistent throughout the entire video. His movements are steady, precise, and highly professional. He has extremely strong body control, with short and steady steps. In close combat, his movements are like a highly trained tactical fighter: turning, gun-suppression, elbow strikes, deflecting force, and repositioning—all executed smoothly in one breath. The enemies are a group of adult male thugs, wearing a mix of dark street clothes or suits, with clear primary and secondary roles. They are responsible for rushing out from all sides and approaching in turns, without stealing the visual focus from the protagonist. The male lead is always the center of the frame, and all actions revolve around him. His performance exudes a calm, ruthless aura with no wasted movements. OBJECTSA black tactical pistol. It is always the same gun—no morphing, no disappearing, and no second gun ever appears. Enemies can approach with melee weapons or bare-handed, but there should be no exaggerated weapon stacking and no heavy firearms. Knocked-down enemies can gradually appear on the ground, but the change in numbers must be logical; all fallen individuals come from the same group that rushed out earlier. The male lead's gun is always clearly visible. During close combat, the gun remains in his hand or pressed near his body line; it should never suddenly disappear. No extra weapons, no duplicate hero, no duplicated enemies, same pistol throughout the full shot sequence. ENVIRONMENTAn indoor hall at night or an underground club corridor. The space is wide but oppressive, with a black and gold color palette. The floor is slightly reflective. The background features pillars, dark walls, localized warm lights, and cold rim lighting. The foreground of the scene leaves room for the protagonist's actions, the midground shows constantly approaching enemies, and the background reveals more silhouettes rushing out from the shadows. Lighting shines down from above and from the side/rear, creating strong contrasting silhouettes, ensuring the male lead's suit, pistol, and body turns are clearly visible. Environmental elements remain consistent throughout the video. Do not cut to unrelated spaces, and do not suddenly change to a street or rooftop. MOODHigh-pressure, cold-blooded, explosive. It is not an out-of-control brawl, but a precise, slaughterhouse-style suppression. The pacing gets increasingly fierce, but remains legible at all times. Emotionally, it must deliver the oppressive thrill of facing a multi-person siege alone, yet completely controlling the situation. CAMERA LANGUAGEThird-person cinematic camera, mainly using medium-close shots and tight wide shots, interspersed with a few close-ups to emphasize the moment of takedowns. The camera overall uses a stabilizer follow-shot + a slight handheld impact feel. Cut as little as possible, prioritizing continuous panning, pushing forward, and orbital tracking shots to reinforce the illusion of a one-take. The camera always revolves around the male lead. It never loses track of the main gun, never loses the protagonist's body orientation, and never lets enemies completely block the frame. Every takedown action must be clearly seen: who rushes up, how the male lead makes contact, how he switches fire, how the enemy falls, and where the camera finally rests. CONSISTENCY RULESThe male lead's clothing, hairstyle, and body shape remain unchanged throughout. There is always only the same male lead; no stunt double faces, no duplicate protagonists. There is always only the same black pistol. The enemies come from the same group that rushed out; the decreasing number is logical, and they do not suddenly respawn. Every takedown must clearly show the contact, counterattack, and the resulting fall. No chaotic blind firing, no floating movements, no supernatural abilities. The male lead consistently maintains a professional, calm, and precise rhythm. The ending must be a final display shot of the male lead standing steadily, surrounded by fallen enemies, with his gun muzzle pointing down or resting at his side. TIMELINE 0:00–0:02A tight medium shot starts from behind the male lead's side, and the camera slowly pushes forward. The male lead stands in the center of the hall, slightly turned, shoulder line tense, holding the same black pistol, his gaze locked on the shadows ahead. In the background, several enemies suddenly rush out from both sides and directly in front, their footsteps syncing with heavy drumbeats. The camera stops at a position where both the male lead's half-profile and the incoming crowd ahead are clearly visible simultaneously; the crisis has formed. 0:02–0:05The camera quickly pushes in to a medium-close shot. The first enemy lunges forward into close-combat distance. The male lead side-steps to dodge the trajectory, raises his hand to press down on the enemy's shoulder/neck, uses the pistol to maintain close-line control, and executes a clean, sharp close-range counterattack. The first person immediately loses balance and smashes into the ground. At almost the same rhythm, the male lead uses the momentum to turn around. A second enemy rushes in from the side; he uses an elbow strike and the gun body to create space, then follows up with an extremely short finishing move, flipping the second person right at his feet. The camera follows the male lead's turn with a slight pan, finally resting on a state where two enemies are already down, and a third is about to enter the frame. 0:05–0:08The camera slightly orbits to the male lead's front, maintaining a medium shot so his full body actions are legible. The third and fourth enemies approach one after the other. The male lead first steps forward, uses a close-quarters block to interrupt the former's action, then immediately switches fire to handle the latter. The movements are like a compressed spring instantly releasing—clean, fast, with no extra swaying. The former staggers back after being interrupted, while the latter is directly taken down. The male lead immediately turns back to deliver the final suppression on the former, completing a continuous double kill. The camera stabilizes as the male lead returns to a neutral posture, clearly showing multiple people already fallen around him. 0:08–0:11The camera slightly pulls back to a wider medium shot, showing the spatial relationship. The remaining several enemies close in simultaneously from both the left and right flanks. The male lead does not retreat; instead, he cuts into the most concentrated side, using extremely short footwork to continuously shift positions, pulling the enemies one by one into his close-combat rhythm. He first controls the closest person to use as a brief shield, then quickly spins out from the edge of that shield to take down two people in succession. The last one tries to lunge at him from behind but is precisely intercepted by the male lead turning around and slammed into the ground. The camera makes a clean arc movement as he cuts in and turns back, ending at the moment the male lead stands back in the center, with the last still-moving enemy staggering backward. 0:11–0:13A quick push-in to a close shot, focusing on the final confrontation. The last enemy roars and charges head-on. The male lead's eyes are calm, his body sinks slightly, and he waits for the opponent to enter range before instantly striking, taking him down with the sharpest set of close-quarters gun-fu. This action must be fully visible: contact, control, counterattack, and falling down, all in one smooth motion. The camera shakes slightly when the enemy hits the ground heavily, then quickly stabilizes, clearly showing the male lead still standing. 0:13–0:15The camera s