足球电梯球任意球模拟
一个用于足球进球场景的复杂视频提示词,通过参考图示来精准控制球的轨迹和物理运动。
- 分类
- 真实摄影
- 模型
- seedance-2.0
- 来源作者
- タナベ | 動画・音声生成AI解説
- 原始语言
- en
- 来源 ID
- 6023
- 发布时间
- 2026年6月13日
完整提示词
请使用 @image1(侧视图轨迹图)和 @image2(俯视图轨迹图)作为足球飞行路径的精确参考。@Image1 中的红线定义了球的垂直弧线——踢出后急剧上升,在半场线附近达到顶点,随后猛烈下坠进入球门左侧(电梯球下坠)。@Image2 中的红线定义了球的水平路线——从半场线附近的踢球点斜向飞向左下方的球门,仅在末端轻微转向进入死角。球从标记为“kick”的点踢出,并最终进入标记为“goal”的球门。镜头数量:4 | 时长:10 秒 | 宽高比:16:9。背景:虚构的 FIFA 世界杯比赛,日本对阵丹麦。明亮日光下的拥挤体育场,绿色条纹球场。一名日本国家队球员——金发、左撇子、身穿蓝色日本主场球衣——主罚长距离直接任意球。球在踢出时没有旋转(电梯球),因此飞行速度快且轨迹平直,随后突然下坠并钻入丹麦队球门的死角。风格:电影级体育转播写实感,4K 超高清分辨率,自然日光,细节锐利,逼真的草地和观众,流畅的慢动作强调,画面稳定,无抖动,无畸变,无变形,球员照片级逼真。[0s – 2.5s] 镜头 1 — 射门。金发左撇子日本球员身后的低角度中景。他站稳右脚,左脚平稳地击中球体,确保无旋转接触。摄像机:缓慢推近。观众欢呼声渐起。[2.5s – 5s] 镜头 2 — 上升飞行(侧视图)。侧面跟拍镜头,跟随球上升并越过半场线,完全符合 @Image1 中红线的上升弧度。球体轻微晃动,无旋转。摄像机:随球平滑横向移动。[5s – 7.5s] 镜头 3 — 下坠(俯视过渡)。高空俯视角度,展示球斜向穿过球场飞向左下方的球门,符合 @Image2 中红线的路线,随后向下坠落。摄像机:高空航拍跟随球的路径。[7.5s – 10s] 镜头 4 — 进球。球门后方视角。球钻入丹麦队球门死角,球网翻动。守门员扑救不及。摄像机:随着观众欢呼声爆发缓慢拉远。球网翻动处采用慢动作。音频:现场体育场氛围音,观众欢呼声渐强,清脆的击球声,爆发性的进球庆祝声。避免:抖动、畸变、模糊、变形、额外球员遮挡球、踢球脚错误(必须为左脚)、旋转/弧线球(必须为电梯球,无旋转)。无字幕。屏幕无文字。无标题。无水印。
多语言2
足球电梯球任意球模拟
zh-CN请使用 @image1(侧视图轨迹图)和 @image2(俯视图轨迹图)作为足球飞行路径的精确参考。@Image1 中的红线定义了球的垂直弧线——踢出后急剧上升,在半场线附近达到顶点,随后猛烈下坠进入球门左侧(电梯球下坠)。@Image2 中的红线定义了球的水平路线——从半场线附近的踢球点斜向飞向左下方的球门,仅在末端轻微转向进入死角。球从标记为“kick”的点踢出,并最终进入标记为“goal”的球门。镜头数量:4 | 时长:10 秒 | 宽高比:16:9。背景:虚构的 FIFA 世界杯比赛,日本对阵丹麦。明亮日光下的拥挤体育场,绿色条纹球场。一名日本国家队球员——金发、左撇子、身穿蓝色日本主场球衣——主罚长距离直接任意球。球在踢出时没有旋转(电梯球),因此飞行速度快且轨迹平直,随后突然下坠并钻入丹麦队球门的死角。风格:电影级体育转播写实感,4K 超高清分辨率,自然日光,细节锐利,逼真的草地和观众,流畅的慢动作强调,画面稳定,无抖动,无畸变,无变形,球员照片级逼真。[0s – 2.5s] 镜头 1 — 射门。金发左撇子日本球员身后的低角度中景。他站稳右脚,左脚平稳地击中球体,确保无旋转接触。摄像机:缓慢推近。观众欢呼声渐起。[2.5s – 5s] 镜头 2 — 上升飞行(侧视图)。侧面跟拍镜头,跟随球上升并越过半场线,完全符合 @Image1 中红线的上升弧度。球体轻微晃动,无旋转。摄像机:随球平滑横向移动。[5s – 7.5s] 镜头 3 — 下坠(俯视过渡)。高空俯视角度,展示球斜向穿过球场飞向左下方的球门,符合 @Image2 中红线的路线,随后向下坠落。摄像机:高空航拍跟随球的路径。[7.5s – 10s] 镜头 4 — 进球。球门后方视角。球钻入丹麦队球门死角,球网翻动。守门员扑救不及。摄像机:随着观众欢呼声爆发缓慢拉远。球网翻动处采用慢动作。音频:现场体育场氛围音,观众欢呼声渐强,清脆的击球声,爆发性的进球庆祝声。避免:抖动、畸变、模糊、变形、额外球员遮挡球、踢球脚错误(必须为左脚)、旋转/弧线球(必须为电梯球,无旋转)。无字幕。屏幕无文字。无标题。无水印。
足球电梯球任意球模拟
enUse @image1 side-view trajectory diagram) and @image2 (top-down trajectory diagram) as the exact reference for the ball's flight path. The red line in @Image1 defines the ball's vertical arc — rising sharply after the kick, peaking around the halfway line, then dipping down hard into the left goal (knuckleball dip). The red line in @Image2 defines the ball's horizontal route — traveling diagonally from the kick spot near the halfway line straight toward the goal in the lower-left, curving only slightly at the very end into the corner. The ball is kicked from the point labeled "キック" and ends inside the goal labeled "ゴール". Shot count: 4 | Duration: 10s | Aspect ratio: 16:9 CONTEXT: Fictional FIFA World Cup match, Japan vs Denmark. Packed stadium under bright daylight, green striped pitch. A Japanese national team player — blonde hair, left-footed (southpaw), blue Japan home kit — takes a long-range direct free kick. The ball is struck with no spin (knuckleball), so it flies fast and straight, then suddenly dips and dives into the top corner of the Denmark goal. STYLE: cinematic sports broadcast realism, 4K ultra-high resolution, natural daylight, sharp detail, realistic grass and stadium crowd, smooth slow-motion accents, stable footage, no jitter, no distortion, no deformation, photorealistic players. [0s – 2.5s] SHOT 1 — THE STRIKE. Low-angle medium shot behind the blonde left-footed Japanese player. He plants his right foot and swings his left foot through the ball with a clean, flat no-spin contact. Camera: slow push-in. Crowd noise swells. [2.5s – 5s] SHOT 2 — RISING FLIGHT (side view). Side-on tracking shot following the ball as it rises and climbs over the halfway line, exactly matching the upward arc of the red line in @Image1. The ball wobbles slightly with no rotation. Camera: smooth lateral tracking with the ball. [5s – 7.5s] SHOT 3 — THE DIP (overhead transition). High overhead angle showing the ball cutting diagonally across the pitch toward the lower-left goal, matching the route of the red line in @Image2, then dipping downward. Camera: high aerial following the ball's path. [7.5s – 10s] SHOT 4 — THE GOAL. Behind-the-goal shot. The ball dives into the top corner of the Denmark net, rippling the netting. The goalkeeper dives too late. Camera: slow pull-out as the crowd erupts. Slow-motion on the net ripple. Audio: live stadium ambience, rising crowd roar, sharp ball-strike sound, explosive goal celebration. Avoid: jitter, distortion, blur, deformation, extra players blocking the ball, wrong-footed kick (must be LEFT foot), spinning/curling ball (must be knuckleball, no spin). NO SUBTITLES. NO TEXT ON SCREEN. NO CAPTIONS. NO WATERMARKS.
