电影级巫师对战利维坦多镜头序列
一份极其详尽的 15 秒电影级项目分镜提示词,描绘了巫师在悬崖上与巨型深海利维坦战斗的奇幻场景,包含精确的镜头时序和运镜方式。
- 分类
- 真实摄影
- 模型
- seedance-2.0
- 来源作者
- Syed Abuthahir ∞
- 原始语言
- en
- 来源 ID
- 6183
- 发布时间
- 2026年6月18日
完整提示词
镜头 1 (0.0s–2.0s):缓慢推入广角 — <<<image_1>>> 在黄昏时分伫立于黑色海崖之上,长袍、网状兜帽和灰白长须在风中飘动,双眼紧闭,神态静谧;伴随低沉的风声、远处的浪潮声以及一声清脆的风铃声。 镜头 2 (2.0s–3.3s):海面低角度 — 海水异常地隆起并向崖底回撤;伴随深沉的轰鸣声,海水被吸走。 镜头 3 (3.3s–5.3s):快速摇臂上升 — <<<image_2>>> 从深海中喷薄而出,高耸于悬崖之上,海水如瀑布般从鳞片上倾泻而下;伴随雷鸣般的咆哮和水花飞溅声。 镜头 4 (6.8s–8.4s):固定特写 — <<<image_1>>> 睁开双眼,目光冷静而锐利,毫无惧色,胡须随风狂舞;环境音降至静谧的风声。保持 <<<image_1>>> 的面部和纹身特征不变。 镜头 5 (6.8s–8.4s):低位英雄视角,推入 — <<<image_1>>> 摆出御风姿态,双掌摊开,空气、尘埃与风暴之光形成的螺旋漩涡在其双臂间汇聚;伴随呼啸声与渐强的鼓点。保持 <<<image_1>>> 的设计不变。 镜头 6 (8.4s–9.8s):快速甩镜头 — <<<image_2>>> 张开巨口猛扑而下,<<<image_1>>> 向前挥手,风之漩涡在其周围尖啸;伴随咆哮声与加速的狂风声。 镜头 7 (9.8s–11.2s):极速推入 — 他双掌猛推,一道压缩的风刃撞击在利维坦的下颚,激起巨大的水雾与苍白的光爆;伴随剧烈的冲击轰鸣声与鼓点高潮。 镜头 8 (11.2s–12.6s):广角 — 怪物被击退,在水花与迷雾的爆炸中被抛回海中,风暴在其周围肆虐;伴随渐弱的咆哮声与雷鸣声。 镜头 9 (12.6s–15.0s):缓慢拉出 — <<<image_1>>> 放下双手,恢复到悬崖边缘的绝对静止状态,长袍垂落,随着身后海面的平静,一切重归安宁;风声减弱至那一声清脆的风铃声,随后平稳定格直至淡出。 全局风格锁定:写实电影级奇幻动作;画面稳定,角色设计一致,无畸变,无字幕,无水印。
多语言2
电影级巫师对战利维坦多镜头序列
zh-CN镜头 1 (0.0s–2.0s):缓慢推入广角 — <<<image_1>>> 在黄昏时分伫立于黑色海崖之上,长袍、网状兜帽和灰白长须在风中飘动,双眼紧闭,神态静谧;伴随低沉的风声、远处的浪潮声以及一声清脆的风铃声。 镜头 2 (2.0s–3.3s):海面低角度 — 海水异常地隆起并向崖底回撤;伴随深沉的轰鸣声,海水被吸走。 镜头 3 (3.3s–5.3s):快速摇臂上升 — <<<image_2>>> 从深海中喷薄而出,高耸于悬崖之上,海水如瀑布般从鳞片上倾泻而下;伴随雷鸣般的咆哮和水花飞溅声。 镜头 4 (6.8s–8.4s):固定特写 — <<<image_1>>> 睁开双眼,目光冷静而锐利,毫无惧色,胡须随风狂舞;环境音降至静谧的风声。保持 <<<image_1>>> 的面部和纹身特征不变。 镜头 5 (6.8s–8.4s):低位英雄视角,推入 — <<<image_1>>> 摆出御风姿态,双掌摊开,空气、尘埃与风暴之光形成的螺旋漩涡在其双臂间汇聚;伴随呼啸声与渐强的鼓点。保持 <<<image_1>>> 的设计不变。 镜头 6 (8.4s–9.8s):快速甩镜头 — <<<image_2>>> 张开巨口猛扑而下,<<<image_1>>> 向前挥手,风之漩涡在其周围尖啸;伴随咆哮声与加速的狂风声。 镜头 7 (9.8s–11.2s):极速推入 — 他双掌猛推,一道压缩的风刃撞击在利维坦的下颚,激起巨大的水雾与苍白的光爆;伴随剧烈的冲击轰鸣声与鼓点高潮。 镜头 8 (11.2s–12.6s):广角 — 怪物被击退,在水花与迷雾的爆炸中被抛回海中,风暴在其周围肆虐;伴随渐弱的咆哮声与雷鸣声。 镜头 9 (12.6s–15.0s):缓慢拉出 — <<<image_1>>> 放下双手,恢复到悬崖边缘的绝对静止状态,长袍垂落,随着身后海面的平静,一切重归安宁;风声减弱至那一声清脆的风铃声,随后平稳定格直至淡出。 全局风格锁定:写实电影级奇幻动作;画面稳定,角色设计一致,无畸变,无字幕,无水印。
电影级巫师对战利维坦多镜头序列
enShot 1 (0.0s–2.0s): Slow push-in wide — <<<image_1>>> stands motionless on a black sea-cliff at dusk, robes, mesh hood, and long grey beard streaming in the wind, eyes closed in stillness; low wind, distant surf, a single wind-chime note. Shot 2 (2.0s–3.3s): Low angle on the sea below — the water bulges and drains back unnaturally against the cliff base; a deep ominous rumble, water sucking away. Shot 3 (3.3s–5.3s): Crane up fast — <<<image_2>>> erupts from the deep, towering over the cliff, seawater cascading off its scales in sheets; a thunderous roar, crashing water. Shot 4 (5.3s–6.8s): Locked close-up — <<<image_1>>> opens his eyes, calm and razor-sharp, not a flicker of fear, beard whipping; the sound drops to a held hush of wind. Keep <<<image_1>>> face and tattoos locked. Shot 5 (6.8s–8.4s): Low hero angle, push-in — <<<image_1>>> settles into a wind stance, palms opening as a spiraling vortex of air, dust, and storm-light gathers around his arms; a rising whoosh, building drums. Keep <<<image_1>>> design locked. Shot 6 (8.4s–9.8s): Whip pan — <<<image_2>>> lunges down with open maw as <<<image_1>>> sweeps forward, the wind-vortex screaming around him; a roar, an accelerating gale. Shot 7 (9.8s–11.2s): Crash-in extreme — he thrusts both palms and a blade of compressed wind slams into the Leviathan's jaw, a shockwave of spray and pale light bursting outward; a massive concussive boom, drum climax. Shot 8 (11.2s–12.6s): Wide — the monster recoils, hurled back into the sea in an explosion of water and mist, the storm tearing around it; a receding roar, a thunderclap. Shot 9 (12.6s–15.0s): Slow pull-back — <<<image_1>>> lowers his hands and returns to perfect stillness on the cliff edge, robes settling, the calm restored as the sea quiets behind him; the wind softening to that single chime note, then a smooth hold before fade. Global style lock: gritty photoreal cinematic fantasy action; stable picture, consistent character design, no distortion, no subtitles, no watermarks.
