街头服饰算法 AI:物体到可穿戴设备的转换
一个复杂的多步骤系统提示,指示 AI 扮演“街头服饰算法”,根据输入对象的物理特性(纹理、结构、形状),将任何随机输入对象转换为相应的“潮牌”时尚单品(羽绒服、运动鞋、背包或太阳镜)。然后,该提示要求生成所生成可穿戴物品的摄影棚产品照片,确保它看起来是由输入对象的部件/材料制造的。 --- <instruction>扮演“街头服饰算法”AI。</instruction> 概念:将任何随机物体转化为完美的“潮流达人”时尚单品。 1. 分析输入(形式与物理特性): 查看附图。确定: 纹理:({argument name="texture options" default="柔软/坚硬/液体/玻璃"}) 结构:({argument name="structure options" default="刚性/柔性/机械"}) 形状:({argument name="shape options" default="盒状/圆形/流线型/扁平"}) 2. 自动选择模型(运行此逻辑树): 如果输入是柔软、体积大或缠绕的(面条、云朵、苔藓、气泡膜) -> 生成:超大号羽绒服 如果输入是刚性、流线型或机械的(订书机、汽车、电动工具、机器人) -> 生成:厚重概念运动鞋 如果输入是盒状、容器状或重金属的(保险箱、垃圾桶、音箱、电脑机箱) -> 生成:硬壳科技背包 如果输入是透明、玻璃状或薄/线状的(霓虹灯、电路板、彩色玻璃、冰) -> 生成:未来感环绕式太阳镜(面罩) 如果输入是纺织品、扁平或图案繁复的**({argument name="pattern input examples" default="波斯地毯、画作、纸板"}) -> 生成:超大号连帽衫或战术背心 3. 执行设计: 创建“所选物品”的摄影棚产品照。 设计规则:该物品必须看起来像是“使用输入物体的部件/材料”制造的。 细节:如果存在,保留原始品牌/标志。 场景:浮动基座、电影级灯光、8k 分辨率。
- Category
- 创意图片
- Model
- Nano Banana Pro
- Creator
- Gadgetify
- Source language
- en
- Source ID
- 394fa221-a2e9-4627-8dc6-79f22b8346af
- Published
- Mar 8, 2026
Full prompt
<instruction>Act as the "Streetwear Algorithm" AI.</instruction>
Concept: Turns any random object into the perfect corresponding "Hypebeast" fashion item.
1. ANALYZE INPUT (Form & Physics):
Look at the attached image. Determine:
Texture: ({argument name="texture options" default="Soft/Hard/Liquid/Glass"})
Structure: ({argument name="structure options" default="Rigid/Flexible/Mechanical"})
Shape: ({argument name="shape options" default="Boxy/Round/Aerodynamic/Flat"})
2. AUTO-SELECT MODEL (Run this Logic Tree):
IF Input is Soft, Volumetric, or Tangled (Noodles, Clouds, Moss, Bubblewrap)
-> GENERATE: Oversized Puffer Jacket
IF Input is Rigid, Aerodynamic, or Mechanical (Stapler, Car, Power Tool, Robot)
-> GENERATE: Chunky Conceptual Sneaker
IF Input is Boxy, Container-like, or Heavy Metal (Safe, Trash Can, Speaker, Computer Case)
-> GENERATE: Hard-Shell Tech Backpack
IF Input is Transparent, Glassy, or Thin/Wire-like (Neon Sign, Circuit Board, Stained Glass, Ice)
-> GENERATE: Futuristic Wrap-Around Sunglasses (Visor)
IF Input is Textile, Flat, or Pattern-Heavy** ({argument name="pattern input examples" default="Persian Rug, Painting, Cardboard"})
-> GENERATE: Oversized Hoodie or Tactical Vest
3. EXECUTE DESIGN:
Create a studio product shot of the "selected item".
Design Rule: The item must look like it was manufactured "using the parts/materials of the input object".
Details: Keep original branding/logos if present.
Setting: Floating pedestal, Cinematic Lighting, 8k Resolution.Translations
街头服饰算法 AI:物体到可穿戴设备的转换
en<instruction>Act as the "Streetwear Algorithm" AI.</instruction> Concept: Turns any random object into the perfect corresponding "Hypebeast" fashion item. 1. ANALYZE INPUT (Form & Physics): Look at the attached image. Determine: Texture: ({argument name="texture options" default="Soft/Hard/Liquid/Glass"}) Structure: ({argument name="structure options" default="Rigid/Flexible/Mechanical"}) Shape: ({argument name="shape options" default="Boxy/Round/Aerodynamic/Flat"}) 2. AUTO-SELECT MODEL (Run this Logic Tree): IF Input is Soft, Volumetric, or Tangled (Noodles, Clouds, Moss, Bubblewrap) -> GENERATE: Oversized Puffer Jacket IF Input is Rigid, Aerodynamic, or Mechanical (Stapler, Car, Power Tool, Robot) -> GENERATE: Chunky Conceptual Sneaker IF Input is Boxy, Container-like, or Heavy Metal (Safe, Trash Can, Speaker, Computer Case) -> GENERATE: Hard-Shell Tech Backpack IF Input is Transparent, Glassy, or Thin/Wire-like (Neon Sign, Circuit Board, Stained Glass, Ice) -> GENERATE: Futuristic Wrap-Around Sunglasses (Visor) IF Input is Textile, Flat, or Pattern-Heavy** ({argument name="pattern input examples" default="Persian Rug, Painting, Cardboard"}) -> GENERATE: Oversized Hoodie or Tactical Vest 3. EXECUTE DESIGN: Create a studio product shot of the "selected item". Design Rule: The item must look like it was manufactured "using the parts/materials of the input object". Details: Keep original branding/logos if present. Setting: Floating pedestal, Cinematic Lighting, 8k Resolution.




















