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Aspect Ratio: 16:9 subject: - Transform the character from reference image A int
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Aspect Ratio: 16:9 subject: - Transform the character from reference image A int

Prompt
Aspect Ratio: 16:9
subject:
 - Transform the character from reference image A into:
 1) A main 32x32 Super Famicom-style sprite (max 16 colors).
 2) Four field-movement sprites (front, left, right, back), each 16x16 pixels, max 16 colors.
 - Preserve the character’s recognizable traits, clothing, colors, hairstyle, and silhouette from reference A.
 - If reference A is not full-body, reconstruct missing parts naturally to create a complete full-body 32x32 sprite.
composition:
 Background should be a retro fantasy-RPG overworld field featuring:
 - cobblestone streets
 - rustic houses with tiled roofs
 - wooden fences and signboards
 - simple shops
 - simple 16-bit-style terrain transitions
 - no modern or realistic graphics
 - Place the enlarged 32x32 main sprite on the right.
 - Place the four 16x16 field sprites horizontally at the main sprite’s feet (front, left, right, back).
 - Place a retro RPG-style status window on the left.
action:
 - Main sprite: same pose as reference A, converted to pixel art.
 - Field sprites: neutral standing pose facing front, left, right, back.
location:
 Retro overworld field environment:
 - Cobblestone paths
 - Rustic houses with red or blue tiled roofs
 - Wooden fences
 - Simple shop signs
 - Old-school RPG map ambience
style:
 - Super Famicom-inspired pixel art.
 - Main sprite: 32x32, max 16 colors.
 - Field sprites: 16x16, max 16 colors.
 - Background: 16-bit overworld field tiles.
 - Hard-edged pixels; no anti-aliasing; no gradients.
 - Limited-palette retro look.
camera_lighting:
 - Orthographic, flat.
 - Minimal shading consistent with pixel-art style.
colors:
 - Sprite palettes limited to 16 colors including transparency.
 - Background palette:
 - Greys for stone
 - Browns for wood
 - Red/Blue for roofs
 - Green for potted plants
 - All colors in retro 16-bit pixel palette style
 - Status window:
 - white border
 - black background
 - white pixel-font text
text:
 # 名前はひらがな/カタカナで4文字以内。ここを直接書き換えて使用。
 - At the top of the status window, center-aligned:
 - 「なまえ」
 
 # 区切り線:ウィンドウ幅と一致した1本の水平線のみ
 - Draw a single-pixel horizontal divider line:
 - one pixel thick
 - full width of window
 - straight
 - not double-line or decorative
 
 # ステータス:項目名は左揃え、数値は3桁右揃え
 - Display the following stats:
 - 「せいべつ: 」
 - 「レベル: 」 # max 99
 - 「HP: 」 # max 999
 - 「MP: 」 # max 999
 - 「ちから: 」 # max 255
 - 「すばやさ: 」 # max 255
 - 「かしこさ: 」 # max 255
 - 「うんのよさ: 」 # max 255
 - 「えろさ: 」 # max 255 (inferred naturally)
 - 「こうげき力: 」 # max 999
 - 「しゅび力: 」 # max 999
 
 - Formatting rules:
 - Labels left-aligned
 - Numbers right-aligned in a 3-character field
 - Monospaced retro pixel-font required
edit_instructions:
 - Convert reference A to a true 32x32 sprite using fixed pixel grid.
 - If reference is partial-body, reconstruct missing torso, legs, arms, shoes, etc., naturally and consistently.
 - Generate 4 field sprites (front/left/right/back) at 16x16 (max 16 colors).
 - Upscale sprites crisply; no smoothing.
 - Render a retro 16-bit overworld field background with grass, forest, and water tiles.
 - Status window must have white pixel border and black fill.
 - Name must be centered, 4 chars max, hiragana/katakana only.
 - Divider must be a single, pixel-straight line across width.
 - Stat labels left, numbers right (3-digit width).
 - Avoid copyrighted UI designs or specific franchise content.
references:
 - A: Character appearance and pose.
extras:
 - Pixel-perfect SFC-style sprite and field map rendering.
 - Consistent retro palette usage.
 - Retro RPG mockup layout.
Category
Charts & Infographics
Model
Nano Banana 2
Creator
xie underwood
Source language
zh-CN
Views54
Source ID
1116
Published
Mar 20, 2026
Studio

Guide

About "Aspect Ratio: 16:9 subject: - Transform the character from reference image A int"

What is this prompt for?

"Aspect Ratio: 16:9 subject: - Transform the character from reference image A int" AI image prompt for Nano Banana 2 (Charts & Infographics). Aspect Ratio: 16:…

The full copyable prompt and example visuals above are ready for AI image generation or one-click recreate in Picva.

How to use this prompt

  1. Step 1

    Open the prompt detail

    Review the example visuals, category, and full prompt text for "Aspect Ratio: 16:9 subject: - Transform the character from reference image A int".

  2. Step 2

    Copy the prompt

    Copy the prompt body from this page, or load it directly in Studio.

  3. Step 3

    Pick a model (Nano Banana 2)

    Prefer Nano Banana 2. If you switch models, keep subject and composition and tweak style terms.

  4. Step 4

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FAQ

What is the "Aspect Ratio: 16:9 subject: - Transform the character from reference image A int" prompt?
It is an AI image-generation prompt for Nano Banana 2 in the Charts & Infographics category. This page includes the full prompt text, example visuals, and a one-click recreate path in Picva.
How do I use this prompt to generate an image?
Copy the prompt from this page, or use Generate / Studio. Paste it into a compatible image model, or recreate the look in Picva with optional reference images.
Which model is this prompt for?
This page lists Nano Banana 2. Most descriptive prompts also transfer to nearby image models such as GPT Image, Flux, or Midjourney with light style tweaks.
Can I use the result commercially?
You can usually copy the prompt for creation, but commercial use of the final image depends on the model terms, reference-image rights, and the generated content. Follow the source author and platform rules.